"Anti betrayal measures: Players of a team or a coalition can no longer change their relation to members of other teams or coalitions to anything better than peace (e.g. shared map is not possible)"
This removes only one tool from a betrayer's toolbox. It is misguided, distorting the game in an ineffective attempt to prevent betrayal. At least make this optional on user-created games, and make half of the system-created games the old way of no diplomacy restrictions.
I hate betrayal as much as anyone, but is it ever a good goal to try to force certain behaviors to be either avoided or favored?
This removes only one tool from a betrayer's toolbox. It is misguided, distorting the game in an ineffective attempt to prevent betrayal. At least make this optional on user-created games, and make half of the system-created games the old way of no diplomacy restrictions.
I hate betrayal as much as anyone, but is it ever a good goal to try to force certain behaviors to be either avoided or favored?