WebGL embarking/disembarking time

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    • WebGL embarking/disembarking time

      on WebGL, when a unit is embarking/disembarking, it will show a circle similar to the attacking symbol. instead when the red line goes around the circle, that means how much time is left when the ship embarks/disembarks. the only problem is, it doesn't actually show how much time is left. I was wondering if the team at CoW would make someway that on WebGL when a ship is embarking or disembarking, you could see how much time is left, instead of a red line going around a circle. my idea was that when you click on the symbol, the time appeared that showed how much time was left. or it would appear on the unit menu at the bottom of the screen when you click on it. on the area where you find how long the inasion will take place, ect. you could have a row there saying how much time was left for embarking/disembarking. please find a solution to this problem. this would make playing n WebGL better without having to switch to the old graphics to see how much time was left. this would also make it better for planning attacks, knowing how much time was left until the attack (or incoming attack) would be finished.

      sincerely,
      attacker101
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