These are my grand ideas for the game that I just randomly came up with when I was bored. These are just thoughts I had- they're likely never to be added into the game. But I can dreeeeam
(also nobody's gonna read it all because of how long it is)
New Map
I was staring blankly at the Europe- Clash of Nations map one day trying to improve my life by hoping a genie would emerge from my screen and grant me three wishes. Instead, I came up with the idea for a new map. I love the Europe 22p map, but honestly it gets boring after a while. The only two continents with no map featuring them are South America and Africa, so I decided to plan for an Africa- Clash of Nations map. This is just a thought experiment, it's probably never going to get added. I just got bored.
So this new Africa map would have exactly 22 playable nations, and the nations would own the following cities:
Morocco - Rabat, Casablanca, Marrakesh, Laayoune, Dakhla
Algeria - Algiers, Oran, Constantine, Tamanrasset, Ain Salah
Libya - Tripoli, Waddan, Benghazi, Tobruk, Sabha
Egypt - Cairo, Alexandria, Luxor, Aswan, Port Said
North Sudan - Khartoum, Port Sudan, El Fasher, Nyala, Al Goled
South Sudan - Juba, Werynol, Wau, Malakal, Mundri West
Niger - Niamey, Agadez, Arlit, Madama, N'Guigmi
Mali - Bamako, Mopti, Djenne, Timbuktu, Kayes
Mauritania - Nouakchott, Nouadhibou(Port Etienne), Chinguetti, Chega, Nema
Senegal - Dakar, St. Louis, Tambacounda, Ziguinchor, Ballou
Gold Coast(modern-day nations of Guinea, Sierra Leone, Liberia, Cote d'Ivoire, Burkina Faso, Togo and Benin) - Conakry, Abidjan, Monrovia, Accra, Ouagadougou
Nigeria - Lagos, Abuja, Ibadan, Kano, Maiduguri
Cameroon(modern-day nations of Cameroon, Equatorial Guinea and Gabon) - Yaounde, Libreville, Douala, Port-Gentil, Franceville
Congo(both Republic of Congo and DR Congo) - Kinshasa(Leopoldville), Pointe-Noire, Kisangani(Stanleyville), Gemena, Lubumbashi
Angola - Luanda, Huambo(Nova Lisboa), Malanje, Lumbala, Luena
Namibia(S.W.Africa) - Windhoek, Swakopmund, Tsumeb, Luderitz, Keetmanshoop
South Africa(modern-day nations of South Africa and Lesotho) - Johannesburg, Cape Town, Upington, East London, Durban
Benchuanaland(modern-day nations of Botswana and Zimbabwe) - Harare(Fort Salisbury), Bulaweyo, Gaborone, Xakanaxa, Francistown
Mozambique - Maputo, Beira, Tete, Nampula, Queliman, Chimoio
Madagascar - Antananarivo, Toliara(Tulear), Antisrabe, Madirovalo, Antisiranana
Tanganyika - Dar es Salaam. Dodoma, Kigoma, Mwanza, Mbeya
Kenya - Nairobi, Mombasa, Marsabit, Kisumu, Dadaab
Ethiopia - Addis Ababa, Gondar, Nekemte, Finchawa, Dire Dawa
The AI Nations for this map would be as follows, with cities listed as well:
Tunisia - Tunis
Portuguese Guinea - Bissau
Central African Republic - Bangui, Ouadda
Eritrea - Asmara, Djibouti
Somalia - Mogadishu, Hargeisa
Uganda - Kampala, Gulu
Rwanda(modern-day states of Rwanda and Burundi) - Kigali
Northern Rhodesia - Lusaka, Kasama
Nyasaland - Zomba
Swaziland - Mbabane
Sao Tome and Principe - Sao Tome
Cape Verde - Praia
Canary Islands - Santa Cruz de la Tenerife
Amount of VPs would probably be the same as the 22p European nations(12 for capital, 8, 4, 4, 4).
New Terrain + Weather
Weather saved the Soviet Union from defeat at the hands of Germany at the Second World War. Weather in the game could work like this: in the newspaper, there would be a month displayed somewhere near the info section of the news. Every day in game is a week in the newspaper date. Every season, there would be random weather events occurring in different parts of the world. For example, in the Russian province of Murmansk in November, one day the game would randomly select the city to be snowed under, and all troops in the city at the time would suffer the consequences of the snow. There could be many other weather conditions other than snow- mud, heavy wind, monsoon, etc.
Something else I thought of were new terrains- three in particular. Tundra, desert and jungle.
In the tundra, armor moves 10% slower(because it's so cold that tanks start breaking, oil starts freezing, etc). There may also be a small penalty for tank damage(5%, 10%, etc).
In the desert, armor moves 5% slower(because of the sand getting everywhere). Infantry move 5-10% slower(because walking in sand is the worst).
In the jungle, armor moves 80% slower and have -60% attack(because of the, you know, trees and such). Infantry moves 50% slower and has -35% attack. Planes might also do 35% less, because it's hard to see. Only commandos have no negative effects from jungle.
New Troops
In WWII, the Soviet Union was famous for its artillery. I was thinking of a new Multiple Rocket Launcher(MRL) unit. This is how the MRL would work:
The MRL, unlike regular artillery and SP artillery, would have a small circle of effect, like planes, but much smaller. All units inside that circle would be damaged, so you can hypothetically damage more than one stack at the same time. At level 1, it would do 4 damage against infantry, 3 against armor, 3 against buildings, 0.8 against ships and 0.3 against submarines. Its' defensive stats for the various classes of units would be 3.2(infantry), 2.8(armor) and 0.6(planes). To build an MRL, it would cost 1,500 goods, 500 manpower, 1,500 steel, 500 oil and 3,000 money. It would take you a day and two hours to make one of these at a level 1 industrial complex, and require level 1 infrastructure to make. These are just hypothetical numbers that I came up with by using the SP Artillery's stats and cost as a base, as is likely not accurate.
Another unit I thought about were mortar infantry. Mortars were a cheap, common and deadly weapon used in the Second World War, and I thought about what it could do.
Mortar infantry would be similar to regular infantry. Attacking, their stats would be 3(infantry), 1(armor) and 1.5(buildings). Defending, their stats would be 3.5(infantry), 1.5(armor) and 1.5(planes). They would do more damage against other infantry and buildings, but they have the same stats as infantry otherwise. They would be used for defense, like better militia, and siege attacks, because they hurt buildings more than regular infantry. They would cost 550 food, 800 goods, 1,500 manpower and 1,000 money to make, and they would take a day to make in a level 1 industrial complex. They would also require level 1 barracks to build.
These are just ideas I came up with randomly and I wanted to share them. Most of them are probably too extra/not viable for the game. I just wanted to pour my ideas out because why not?
(also nobody's gonna read it all because of how long it is)
New Map
I was staring blankly at the Europe- Clash of Nations map one day trying to improve my life by hoping a genie would emerge from my screen and grant me three wishes. Instead, I came up with the idea for a new map. I love the Europe 22p map, but honestly it gets boring after a while. The only two continents with no map featuring them are South America and Africa, so I decided to plan for an Africa- Clash of Nations map. This is just a thought experiment, it's probably never going to get added. I just got bored.
So this new Africa map would have exactly 22 playable nations, and the nations would own the following cities:
Morocco - Rabat, Casablanca, Marrakesh, Laayoune, Dakhla
Algeria - Algiers, Oran, Constantine, Tamanrasset, Ain Salah
Libya - Tripoli, Waddan, Benghazi, Tobruk, Sabha
Egypt - Cairo, Alexandria, Luxor, Aswan, Port Said
North Sudan - Khartoum, Port Sudan, El Fasher, Nyala, Al Goled
South Sudan - Juba, Werynol, Wau, Malakal, Mundri West
Niger - Niamey, Agadez, Arlit, Madama, N'Guigmi
Mali - Bamako, Mopti, Djenne, Timbuktu, Kayes
Mauritania - Nouakchott, Nouadhibou(Port Etienne), Chinguetti, Chega, Nema
Senegal - Dakar, St. Louis, Tambacounda, Ziguinchor, Ballou
Gold Coast(modern-day nations of Guinea, Sierra Leone, Liberia, Cote d'Ivoire, Burkina Faso, Togo and Benin) - Conakry, Abidjan, Monrovia, Accra, Ouagadougou
Nigeria - Lagos, Abuja, Ibadan, Kano, Maiduguri
Cameroon(modern-day nations of Cameroon, Equatorial Guinea and Gabon) - Yaounde, Libreville, Douala, Port-Gentil, Franceville
Congo(both Republic of Congo and DR Congo) - Kinshasa(Leopoldville), Pointe-Noire, Kisangani(Stanleyville), Gemena, Lubumbashi
Angola - Luanda, Huambo(Nova Lisboa), Malanje, Lumbala, Luena
Namibia(S.W.Africa) - Windhoek, Swakopmund, Tsumeb, Luderitz, Keetmanshoop
South Africa(modern-day nations of South Africa and Lesotho) - Johannesburg, Cape Town, Upington, East London, Durban
Benchuanaland(modern-day nations of Botswana and Zimbabwe) - Harare(Fort Salisbury), Bulaweyo, Gaborone, Xakanaxa, Francistown
Mozambique - Maputo, Beira, Tete, Nampula, Queliman, Chimoio
Madagascar - Antananarivo, Toliara(Tulear), Antisrabe, Madirovalo, Antisiranana
Tanganyika - Dar es Salaam. Dodoma, Kigoma, Mwanza, Mbeya
Kenya - Nairobi, Mombasa, Marsabit, Kisumu, Dadaab
Ethiopia - Addis Ababa, Gondar, Nekemte, Finchawa, Dire Dawa
The AI Nations for this map would be as follows, with cities listed as well:
Tunisia - Tunis
Portuguese Guinea - Bissau
Central African Republic - Bangui, Ouadda
Eritrea - Asmara, Djibouti
Somalia - Mogadishu, Hargeisa
Uganda - Kampala, Gulu
Rwanda(modern-day states of Rwanda and Burundi) - Kigali
Northern Rhodesia - Lusaka, Kasama
Nyasaland - Zomba
Swaziland - Mbabane
Sao Tome and Principe - Sao Tome
Cape Verde - Praia
Canary Islands - Santa Cruz de la Tenerife
Amount of VPs would probably be the same as the 22p European nations(12 for capital, 8, 4, 4, 4).
New Terrain + Weather
Weather saved the Soviet Union from defeat at the hands of Germany at the Second World War. Weather in the game could work like this: in the newspaper, there would be a month displayed somewhere near the info section of the news. Every day in game is a week in the newspaper date. Every season, there would be random weather events occurring in different parts of the world. For example, in the Russian province of Murmansk in November, one day the game would randomly select the city to be snowed under, and all troops in the city at the time would suffer the consequences of the snow. There could be many other weather conditions other than snow- mud, heavy wind, monsoon, etc.
Something else I thought of were new terrains- three in particular. Tundra, desert and jungle.
In the tundra, armor moves 10% slower(because it's so cold that tanks start breaking, oil starts freezing, etc). There may also be a small penalty for tank damage(5%, 10%, etc).
In the desert, armor moves 5% slower(because of the sand getting everywhere). Infantry move 5-10% slower(because walking in sand is the worst).
In the jungle, armor moves 80% slower and have -60% attack(because of the, you know, trees and such). Infantry moves 50% slower and has -35% attack. Planes might also do 35% less, because it's hard to see. Only commandos have no negative effects from jungle.
New Troops
In WWII, the Soviet Union was famous for its artillery. I was thinking of a new Multiple Rocket Launcher(MRL) unit. This is how the MRL would work:
The MRL, unlike regular artillery and SP artillery, would have a small circle of effect, like planes, but much smaller. All units inside that circle would be damaged, so you can hypothetically damage more than one stack at the same time. At level 1, it would do 4 damage against infantry, 3 against armor, 3 against buildings, 0.8 against ships and 0.3 against submarines. Its' defensive stats for the various classes of units would be 3.2(infantry), 2.8(armor) and 0.6(planes). To build an MRL, it would cost 1,500 goods, 500 manpower, 1,500 steel, 500 oil and 3,000 money. It would take you a day and two hours to make one of these at a level 1 industrial complex, and require level 1 infrastructure to make. These are just hypothetical numbers that I came up with by using the SP Artillery's stats and cost as a base, as is likely not accurate.
Another unit I thought about were mortar infantry. Mortars were a cheap, common and deadly weapon used in the Second World War, and I thought about what it could do.
Mortar infantry would be similar to regular infantry. Attacking, their stats would be 3(infantry), 1(armor) and 1.5(buildings). Defending, their stats would be 3.5(infantry), 1.5(armor) and 1.5(planes). They would do more damage against other infantry and buildings, but they have the same stats as infantry otherwise. They would be used for defense, like better militia, and siege attacks, because they hurt buildings more than regular infantry. They would cost 550 food, 800 goods, 1,500 manpower and 1,000 money to make, and they would take a day to make in a level 1 industrial complex. They would also require level 1 barracks to build.
These are just ideas I came up with randomly and I wanted to share them. Most of them are probably too extra/not viable for the game. I just wanted to pour my ideas out because why not?
"That's impossible! The Americans only know how to make razor blades."
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel