Hello all,
I doubt I am the only player that does not favor the early game. In all honesty the game of call of war to me, does not really start until after day 16. Why is that?
Well I think in part it is because of the options the game has due to the research tree. The first two weeks leave you with a rather small choice of units compared to day 16. This matters a lot both strategicly and tacticly.
The armored research tree is the most varied and has some of the most interesting (unique) units. As far as I am concerned.
Day 8 allows to research the medium tank, the tank destroyer and motorized infantry. All very interesting equipment because they do things differently than the equipment you had before. Note that at this time all the air and naval units are already available. The armored research tree keeps on lagging behind in a strange way. On day 16 you can start research in the SP artillery and SP anti-air, then finally on day 20 you get acces to mechanized infantry. Note that even similar units (light vs medium tank) require a different tactical and strategical aproach.
My suggestion to make the game more interresting and more fun is this. Make equipment more available early on. Waiting for SP anti-air, SP artillery and mechanized infantry this long makes no sense to me. The wait it takes for these units to play a part makes for very one sided game play in the early game. On top of this the armored tree seems to be the only one doing this. I see no need for this.
On smaller maps, the first 16 days of a map can very well be 50% of the time it takes to play a map to completion. Its a little boring to only have the same small amount of possibilities every time you start a map.
Curious to see what everyone thinks.
Kind regards,
Edepedable
I doubt I am the only player that does not favor the early game. In all honesty the game of call of war to me, does not really start until after day 16. Why is that?
Well I think in part it is because of the options the game has due to the research tree. The first two weeks leave you with a rather small choice of units compared to day 16. This matters a lot both strategicly and tacticly.
The armored research tree is the most varied and has some of the most interesting (unique) units. As far as I am concerned.
Day 8 allows to research the medium tank, the tank destroyer and motorized infantry. All very interesting equipment because they do things differently than the equipment you had before. Note that at this time all the air and naval units are already available. The armored research tree keeps on lagging behind in a strange way. On day 16 you can start research in the SP artillery and SP anti-air, then finally on day 20 you get acces to mechanized infantry. Note that even similar units (light vs medium tank) require a different tactical and strategical aproach.
My suggestion to make the game more interresting and more fun is this. Make equipment more available early on. Waiting for SP anti-air, SP artillery and mechanized infantry this long makes no sense to me. The wait it takes for these units to play a part makes for very one sided game play in the early game. On top of this the armored tree seems to be the only one doing this. I see no need for this.
On smaller maps, the first 16 days of a map can very well be 50% of the time it takes to play a map to completion. Its a little boring to only have the same small amount of possibilities every time you start a map.
Curious to see what everyone thinks.
Kind regards,
Edepedable