K.Rokossovski wrote:
It feels as if the bonuses these ideologies yield feel unimaginative somehow... a percent here and there. It would be much cooler if they provided really UNIQUE features... stuff which isn't affected by ANYTHING right now, things no other ideology could do.
Some things springing to mind:
- Ideology A deals double damage on the FIRST round only of a battle;
- Ideology B doesn't merge units (when taking battle losses, two 50% units do NOT merge into one 100% one);
- Ideology C allows (part of) the research time to be bought with resources;
And on the minus side:
- Ideology X cannot build missiles and/or nukes;
- Ideology Y doesn't heal units AT ALL;
- Ideology Z cannot use force-marches;
etc, etc.
Ideologies
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