There is a serious gold problem in the way the game is currently. Ill start by saying im not against gold. I think it is great and adds to the game. Of course yall need income to run your business etc. However, from a long-term users perspective and experience it is ruining the game because it is out of balance. Many games of this time and age require constant balancing to make sure nothing is "OP" or over powered as it is called. To be clear on this, something is OP if there is nothing that can defeat it. That is the current gold "Meta".
When a player is defeating another and that person can just wip out there wallet and use gold to completely dominate them in all aspects..resources, manpower, production, morale, and even use gold to constantly see all on the battlefield through "reveal all armies" things get alittle futile. This is simple, when things get so futile that a more skilled player can do nothing against a gold spammer that is less skilled..the end result is the more skilled player will ethier enter into a wallet war, or much more likely will stop caring, take a hit to there ego and stop playing the game all togethor.
I would suggest a balance of the abilities of gold. I have friends that just dont want to play this game anymore sadly. I dont blame them. Every map we have begun to dominate has turned into us being dominated by clear gold spam. BTW yes we all bought some gold. ITs fun to play with 20-30k gold to make things fun and cover your mistakes. But when someone goes beyond that it becomes futile.
To try to be constructive, ill offer some solutions. Why not increase the cost of the most OP gold use. The Reveal All. A skilled player may be able to defeat someone using gold by outsmarting them. But not if that person is slamming the reveall all button for a mear 1,700 gold all day long.
Come on developers! This is a real problem. BTW i do have a degree in economics and I do love this game and I do believe that balancing the gold issue will not interfere with your total gold revenue. This is solely on the user experience side. It needs to be balanced to give us skilled players a fighting chance against newbish gold spammers.
Thanks for reading.
When a player is defeating another and that person can just wip out there wallet and use gold to completely dominate them in all aspects..resources, manpower, production, morale, and even use gold to constantly see all on the battlefield through "reveal all armies" things get alittle futile. This is simple, when things get so futile that a more skilled player can do nothing against a gold spammer that is less skilled..the end result is the more skilled player will ethier enter into a wallet war, or much more likely will stop caring, take a hit to there ego and stop playing the game all togethor.
I would suggest a balance of the abilities of gold. I have friends that just dont want to play this game anymore sadly. I dont blame them. Every map we have begun to dominate has turned into us being dominated by clear gold spam. BTW yes we all bought some gold. ITs fun to play with 20-30k gold to make things fun and cover your mistakes. But when someone goes beyond that it becomes futile.
To try to be constructive, ill offer some solutions. Why not increase the cost of the most OP gold use. The Reveal All. A skilled player may be able to defeat someone using gold by outsmarting them. But not if that person is slamming the reveall all button for a mear 1,700 gold all day long.
Come on developers! This is a real problem. BTW i do have a degree in economics and I do love this game and I do believe that balancing the gold issue will not interfere with your total gold revenue. This is solely on the user experience side. It needs to be balanced to give us skilled players a fighting chance against newbish gold spammers.
Thanks for reading.