I want to see the battle reports with used formula and values

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    • I want to see the battle reports with used formula and values

      Since more then a year I play this game and I did report it many times.
      I want to see all formula when a battle does occur including the 'lucky' factors.

      I noticed very often that battle results do not cope realitity and are way out common sense.

      I did report a few battles (like below), generally, the answer of the support division is, well the programmers
      do know their math and the formula are very complicated and there are random variables, lucky factor, moral
      and bla bla bla.

      Well, some of us, like me, do have an academic degree in math or computer science and for sure we can read your
      formula.

      Each battle should deliver not only a report in the newspaper, but I want to see a full report of the battle in a section,
      battle reports or as message.

      Very often it makes no sense at all. This happened today. There is no single reason to explain this.

      15 tactical bombers of an enemy do attack one of my conquered zones. They are level 1, with 1.5 defense and 1.5 attack against fighters. In the state, there are only my own forces present, so no anti-air units or whatever of the enemy.
      The bombers do hit empty ground and do return to their start location. A big hole in the ground, right ?

      I do counter attack and intercept with 15 fighters on my own conquered ground. They are level 3, with 7 defense and 7 attack against other airplanes.

      Battle results: Both sides did lost 3 air units.

      This is ridiculous. Bombers without escorting fighters are sitting ducks. They can not defend against fighters that are too fast in counter the bombers.

      Bombers do have a stronger HP. But if this makes this result of the battle, this is really unrealistic.

      If this is the outcome of the calculations and the general excuse comes like, there are random values at play,
      well I want to see the formula for this nonsense.

      And after more then one year, I really consider quit the game. Good formula are essential for the fun of the game and bad formula do make all specs unnecessary.
    • When you attack an attacking plane with a unit, the attacking planes do damage to your interceptors, and your interceptors take defensive damage from the bombers. Your interceptors will only do offensive damage. The best way to defend against attacking tactical bombers is to patrol the attacking region with your interceptors.
      "That's impossible! The Americans only know how to make razor blades."
      "We could do with some of those razor blades, Herr Reichsmarshall."
      Hermann Goring and Erwin Rommel

    • Browser games are an ingenious business idea to lure out money ..
      ..... >> more or less cleverly camouflaged as a real game <<
      .... .. so beware of caltrops, spring-guns and booby traps. :00008185:
      Warning! Texts above this signature may contain traces of irony! :D
    • amonmontu wrote:

      ...
      I noticed very often that battle results do not cope realitity and are way out common sense.
      ...
      Very often it makes no sense at all. This happened today. There is no single reason to explain this.
      ...
      Bombers do have a stronger HP. But if this makes this result of the battle, this is really unrealistic.
      ...
      If this is the outcome of the calculations and the general excuse comes like, there are random values at play, well I want to see the formula for this nonsense.
      ...
      War can not be calculated exactly (especially not in that time), there are many reasons why things may going differently than planned -- that's why there is the X-factor, to represent the unpredictability of war ..

      .. all such things as e.g. unfavorable weather / clime, sudden engine damages or axle breaks, fail shots, unpredictable very experienced opponents, ambushes, low morale / lack of concentration due to poor breakfast or too little sleep (or whatever), tangled fishing lines, torpedo failings, morning dew, glaring sun, drunken officers, the afterglow (after that), arrogance and underestimation of the opponent, etc. are all simulated by the X-factor. (increased reality approach)

      In addition, many at first glance incomprehensible reasons for battle results can often bit by bit documented first long after the end of the war.

      Browser games are an ingenious business idea to lure out money ..
      ..... >> more or less cleverly camouflaged as a real game <<
      .... .. so beware of caltrops, spring-guns and booby traps. :00008185:
      Warning! Texts above this signature may contain traces of irony! :D

      The post was edited 1 time, last by Restrisiko ().

    • PS
      Maybe the battle calculator is helpful for some next battles, a link to the calculator in the first post there ..
      >> forum.callofwar.com/index.php?thread/-battle-calculator- <<

      Browser games are an ingenious business idea to lure out money ..
      ..... >> more or less cleverly camouflaged as a real game <<
      .... .. so beware of caltrops, spring-guns and booby traps. :00008185:
      Warning! Texts above this signature may contain traces of irony! :D
    • amonmontu wrote:

      I did report a few battles (like below), generally, the answer of the support division is, well the programmers do know their math and the formula are very complicated and there are random variables, lucky factor, moral
      and bla bla bla.

      Good thinking, I have often been annoyed at how these calculations are to be formulated.

      The formulas are not something I know much about...

      Considering maths is universal it could be simple transliteration issues with calculator usage, like the differences between Math mode & Classic mode(s) or otherwise, especially with the Texas instruments.

      As COW players we need to make example of this...

      BTW...I also think that battle formulas need to be implemented for more specialized strategy gaming..
    • I would settle for a simple battle report as in how many and what type of troops died for all parties present in every engagement. The newspapaer is spotty at best and very often has trouble keeping track of units that merge or split and reports the wrong number of casualties specially after day change!

      I have no trouble keeping track of what I lose as I know what I started with (the newspaper numbers on my losses are more often then not wrong) but its very hard to keep track of what your opponenets lose as I actually have a life and cant be on 24/7 to see everything my opponents do :(
    • I think nobody answered amonmontu's report. In his example, you should expect the bombers to lose about 4,67 times as many HP as the fighters. A result of equal losses can't be explained by any of the above answers.
      There existed a bug which caused planes using the "Attack" command against others to practically always lose. Although my own experience says it seems to be fixed, I'm not fully sure. In case the Bytro team also isn't completely sure it solved that issue, it would be important that the formulas used in that (simple) scenario go through a code review or test (again).

      About amonmontu's request for reports showing results and used formulas for each battle, that certainly would be nice, but for sure difficult to provide. Even if the devs should be able to translate the calculations a fight goes through in the code into mathematical formulas (probably not an easy task, since - as you know - source code consists of more than mathematical operators), it still wouldn't be easy. When exactly would you expect such a report? Each time a unit fires? There would be thousands of these for each player every day in mid or late game. Seems to me like big effort for a rather small benefit.