Stealth Commandos

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    • Stealth Commandos

      So I was thinking since commandos are an elite unit they should be concealed from enemy view until until the enemy comes within a certain range of them. Im not saying they should be completely invisible to all units like subs but they should have some ability to be used stealthily for intel and to create ambushes, since in real life elite units try to remain concealed as much as possible and are infact used for intel purposes sabotage ambush and hit and run activities. theyre not really meant for frontline duties even though theyre entirely capable of it.
    • I agree! I think they should be hidden from at least airplanes. Since they were small units and airplanes are used for spying a lot anyway.

      Maybe Airplanes should not be able to see units unless there are more than 3 in a single division? And questionmark shadows if there are more than a certain number in a small area.

      Ill make a suggestion of it!
    • iDragons wrote:

      Commandos are already SUPER FREAKING OVERPOWERED. This would completely ruin the fragile balance of the game.
      I have a dark brown feeling that commando's will be severely nerfed (as frontline troops) in the next balancing update.
      When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded. - Aleksandr Suvorov.
    • _-OutKast-_ wrote:

      So I was thinking since commandos are an elite unit they should be concealed from enemy view until until the enemy comes within a certain range of them. Im not saying they should be completely invisible to all units like subs but they should have some ability to be used stealthily for intel and to create ambushes, since in real life elite units try to remain concealed as much as possible and are infact used for intel purposes sabotage ambush and hit and run activities. theyre not really meant for frontline duties even though theyre entirely capable of it.

      So basically, what your saying is make the espionage a real movable playable unit,

      I have consider making a spy unit to move on the map type(s).

      Prerequisites - Capital, Barracks level 2, airbase lvl 2,

      These units should be able to paratroop also. Once used for their sabotage mission they are consumed.

      These spy units should be able to sabotage health (hit points) of military units and also be able to steal technology from core provinces.
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    • New

      Clear is that supernatural strength of commandos as frontline unit should be reduced very much. Especially because games now take longer since the AI also builds units: Their low upkeep costs now make them the ultimate ground melee battle unit. They're a plague now. On my last 50p map I had 70 of them on day 50.

      And yes, it would be good if they get a stealth ability instead.
      Ideally (but certainly not easy to implement):
      * Make them completely invisible unless they touch a land or sea unit of the enemy or attack a province center.
      * Take away their ability to conquer provinces. Instead they can use the attack command on province centers and damage the buildings in there when they reach it.
      * Reduce their HP to 10 (commandos were small groups and are not imaginable with battalion headcount).
      * Reduce damage they do to land units by about 40%.
      * Reduce their bonus in mountains to +25%.
      * Increase damage they do to buildings to about 15 (difficult to estimate that).
      * Ideally whenever they cross a province center of the enemy, the enemy should get a greyed out reconnaissance icon from them there (as you can get it from spies).
      * And bigboss_ironfist is right it would be perfect if they could also paratroop.

      That way they would be like real commandos. But since that for sure is too difficult to implement, better rename them to "Elite", so they represent units like US Marines or German Waffen SS. Move them to the infantry tech tree and adapt their graphical representation. Also take away their mountain bonus, reduce their HP to 15 and take away their rare materials costs in return.
    • New

      K.Rokossovski wrote:

      Let me put it this way: If the capital requirement wasn't there, I don't think I would build any other ground troops. ANY. That's how OP they are.
      Thats hardly true. MT outperform them on open field. It would depend on the terrain you would br expecting to fight in. But yeah, capitol requirement is what keeps them in check. As well as their air force weakness.
    • New

      Their ability to attack is what makes them best...a must have for East Yakutia....start barracks and research asap and pit them on the east side mountains, especially on the Pacific campaign round.

      I am currently fighting a north USA coalition on a Pacific map round. Yes, I am East Yakutia and have used their attack advantage to repel tank after tank and let that be said. Its working....combined with missiles and the occasional medium tank.
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      The post was edited 1 time, last by bigboss_ironfist ().