There are currently 4 cities and 8 provinces that provide resources. Resource province/cities are identified with a specific icon and there are 5 different resources. Metal, Goods, Oil, Rare, Food.
My suggestion is to entirely eliminate specific resource provinces/cities!
Replace it by allocating a percentage of all 5 resources in EVERY province and city. So a province would, say have a 60% oil, 10% goods, 2% rare, 20% metal, 8% food. Another could have 70 goods, 20% metal, 2% oil, 1% rare, 7% food...etc.
No two provinces in your country would every have the same mix! In addition, to calc how much each province would produce it would be based on the province population...hence city provinces with the most people would produce more than a mountainous province with few people.
Now we gamers are studying the population of cities/provinces as well as the % of resources of each and deciding where to put our IF's and IC's to maximize our return and to increase a specific resource. There would be no more double provinces as this would be replaced by having a larger population in specific cities/provinces.
In our current environment should a portion of my country be captured and I lose my oil province I am in trouble, but in this new resource allocation plan I could still be making oil albeit maybe in a lot smaller quantities everywhere else to continue making tanks/planes.
Every home province would become more valuable...some more than others and would give gamers a complete new perspective on resource planning and administration. Yes, it is a major change and probably can't get any traction but I think this would completely separate COW from any other game with this feature!
My suggestion is to entirely eliminate specific resource provinces/cities!
Replace it by allocating a percentage of all 5 resources in EVERY province and city. So a province would, say have a 60% oil, 10% goods, 2% rare, 20% metal, 8% food. Another could have 70 goods, 20% metal, 2% oil, 1% rare, 7% food...etc.
No two provinces in your country would every have the same mix! In addition, to calc how much each province would produce it would be based on the province population...hence city provinces with the most people would produce more than a mountainous province with few people.
Now we gamers are studying the population of cities/provinces as well as the % of resources of each and deciding where to put our IF's and IC's to maximize our return and to increase a specific resource. There would be no more double provinces as this would be replaced by having a larger population in specific cities/provinces.
In our current environment should a portion of my country be captured and I lose my oil province I am in trouble, but in this new resource allocation plan I could still be making oil albeit maybe in a lot smaller quantities everywhere else to continue making tanks/planes.
Every home province would become more valuable...some more than others and would give gamers a complete new perspective on resource planning and administration. Yes, it is a major change and probably can't get any traction but I think this would completely separate COW from any other game with this feature!
"Until there are clearly defined and enforceable rules for hand-to-hand combat, there can't be rules in global war. Kill em all!"