The damage OUTPUT will be the same, but the damage INPUT will be dramatically different. By forcing the planes to split into more stacks, they receive far more damage (since the AA value of the land units is used only when they are attacked.
But this difference is more due to the restriction on the number of planes in each stack. Currently it is a classical optimization problem (to optimize output damage or to minimize received damage) - the proposed scheme just maximizes received damage and in return it gives back a few HP. It needs extensive testing and statistical data from the game in order to see if such a change is either desirable or effective.
But this difference is more due to the restriction on the number of planes in each stack. Currently it is a classical optimization problem (to optimize output damage or to minimize received damage) - the proposed scheme just maximizes received damage and in return it gives back a few HP. It needs extensive testing and statistical data from the game in order to see if such a change is either desirable or effective.