In one of my games, a player started the game as follows:
* Built Naval Bases in all coastal provinces
* Built Barracks in all the provinces
* And then went inactive
Now, I understand that all are free to start the game in whatever way they feel like, but out of curiosity I checked the stats of that player. What a surprise - he had played a few games and the ONLY buildings he has ever built were Barracks and Naval Bases. Additionally, he has lost 0 provinces and killed (or lost) 0 units, which clearly means he is going inactive immediately afterwards.
Obviously, this "tactic" has as sole purpose to increase the level of the player - slowly but steadily. It requires exactly 15 minutes of "playing" the game. It is funny to think that it is considered an achievement something that will surely lead the country to bankruptcy, both in food and in oil, in a matter of a few days, but that is not the only point.
I am thinking more about the unlucky (real) player who will happen to have this country as neighbor. To invade immediately would lead to unnecessary losses of army and to the destruction of the IC. He can wait, but even when the AI will take over, it will still need more time to "stabilize" the destroyed economy and build something useful there. In other words, this neighbor will be in a much worse position than if he had a real inactive player next to him.
I wonder if there really cannot be done anything about it (currently it cannot, as I was told). I dont see the merit of keeping an account that just "destroys" a map like that. One way might be to give the point rewards at the end of a round, on the condition that the player has been active enough (I am not unreasonable, at least for a few days). Or something else - anything that at least doesnt reward this kind of "play".
* Built Naval Bases in all coastal provinces
* Built Barracks in all the provinces
* And then went inactive
Now, I understand that all are free to start the game in whatever way they feel like, but out of curiosity I checked the stats of that player. What a surprise - he had played a few games and the ONLY buildings he has ever built were Barracks and Naval Bases. Additionally, he has lost 0 provinces and killed (or lost) 0 units, which clearly means he is going inactive immediately afterwards.
Obviously, this "tactic" has as sole purpose to increase the level of the player - slowly but steadily. It requires exactly 15 minutes of "playing" the game. It is funny to think that it is considered an achievement something that will surely lead the country to bankruptcy, both in food and in oil, in a matter of a few days, but that is not the only point.
I am thinking more about the unlucky (real) player who will happen to have this country as neighbor. To invade immediately would lead to unnecessary losses of army and to the destruction of the IC. He can wait, but even when the AI will take over, it will still need more time to "stabilize" the destroyed economy and build something useful there. In other words, this neighbor will be in a much worse position than if he had a real inactive player next to him.
I wonder if there really cannot be done anything about it (currently it cannot, as I was told). I dont see the merit of keeping an account that just "destroys" a map like that. One way might be to give the point rewards at the end of a round, on the condition that the player has been active enough (I am not unreasonable, at least for a few days). Or something else - anything that at least doesnt reward this kind of "play".