One anti-air troop version (not mobile) on the move by a pack of enemy units, mostly 15 tanks and 10 infantery units.
I bomb them in waves of 5 tactical planes (20 planes)
The anti-air keeps resisiting battle as the super hero unit.
Look, this is not logic at all. First of all, the infantery units are not made to be strong when they are on the move.
This is not a mobile antiair unit. Additionally to deploy such units, you need to dig in the troops etc. The game should resistrict the force of the anti-air unit (troops version) while on the move.
Second. I do not know what crazy algorythm defines the battle scheme, but it is not logic at all, if there are almost 26 units, where ONE anti-air unit, 25 other types, the anti-air is promoted as G.I. Joe unit. There is no way in battle the other units are in regular battle 'covering', 'schielding' or increasing strenght of the anti-air unit.
It is really anoying at moments the logic of the battle rules.
I bomb them in waves of 5 tactical planes (20 planes)
The anti-air keeps resisiting battle as the super hero unit.
Look, this is not logic at all. First of all, the infantery units are not made to be strong when they are on the move.
This is not a mobile antiair unit. Additionally to deploy such units, you need to dig in the troops etc. The game should resistrict the force of the anti-air unit (troops version) while on the move.
Second. I do not know what crazy algorythm defines the battle scheme, but it is not logic at all, if there are almost 26 units, where ONE anti-air unit, 25 other types, the anti-air is promoted as G.I. Joe unit. There is no way in battle the other units are in regular battle 'covering', 'schielding' or increasing strenght of the anti-air unit.
It is really anoying at moments the logic of the battle rules.