Hello there!
I'd like to share a few of my ideas with you, and i am courious what is your opinion about them.
1. amphibious vehicle: it means only that a certain unit(armored car, or mechanized infantry) can pass to water without the disembarking time.
2. Helicopters
A late technology(from day 20-) with short range, fast, and very strong against any land troops, but weak against other airplanes and and anti air. also carrier based
3. landmines
The landmines could improove the deffensive tactics of the game. Crossing a province, which were undermined, would cause a certain % of damage
Other ideas:
- hospital: the units on the province heals faster (aslo rise province morale)
- intercontinental rocket
- radar and stealth planes
- allow players to destroy buildings
- lower the distance from the capital morale penalty(its not realistic, fe.: the people in california may be upset because of d.c, but its not because the distance...)
I'd like to share a few of my ideas with you, and i am courious what is your opinion about them.
1. amphibious vehicle: it means only that a certain unit(armored car, or mechanized infantry) can pass to water without the disembarking time.
2. Helicopters
A late technology(from day 20-) with short range, fast, and very strong against any land troops, but weak against other airplanes and and anti air. also carrier based
3. landmines
The landmines could improove the deffensive tactics of the game. Crossing a province, which were undermined, would cause a certain % of damage
Other ideas:
- hospital: the units on the province heals faster (aslo rise province morale)
- intercontinental rocket
- radar and stealth planes
- allow players to destroy buildings
- lower the distance from the capital morale penalty(its not realistic, fe.: the people in california may be upset because of d.c, but its not because the distance...)