The market strategy is not widely spoken of on COW, however important that this may be.
How effective are trade embargoes, really?
Does spending too early on resources depend on what nation you have, or does this depend on who are your allies, also that their geographic position may determine market buy/sell.
Does having more money sway the market advantage to ones favour?
Another thought; what if a game was functioned to make victory condition ONLY according to market strategy.
For example, make condition victory based on whoever achieves 50 million money. and 5 million of each resource.
I suggest this only as a generalisation, I am not going to pull out a calculator and process the significant amount of variables to the strategy OSS.
COW is a great game because it is generalised and can be less limiting that other games, by allowing alternative gameplay and modifications.
Any thoughts
How effective are trade embargoes, really?
Does spending too early on resources depend on what nation you have, or does this depend on who are your allies, also that their geographic position may determine market buy/sell.
Does having more money sway the market advantage to ones favour?
Another thought; what if a game was functioned to make victory condition ONLY according to market strategy.
For example, make condition victory based on whoever achieves 50 million money. and 5 million of each resource.
I suggest this only as a generalisation, I am not going to pull out a calculator and process the significant amount of variables to the strategy OSS.
COW is a great game because it is generalised and can be less limiting that other games, by allowing alternative gameplay and modifications.
Any thoughts