it is I
and I'm here to talk about some ideas for new buildings. Yes? Yes.
Financial Center
-Visually, this building would basically be a cluster of towers, like the skyscrapers in London's finance districts. I can only be constructed in urban provinces(cities).
-It would cost 50,000 money, 12,000 goods and 1,500 steel to build, have a build time of three days, and it would have 15 HP. This building would only have one level.
-This building would boost economic(money) output by 75% and morale by +5(jobs being created because of the financial center's construction would lower unemployment, thereby boosting happiness).
-It would not have any maintenance costs and cannot be deactivated.
-Once damaged past 6 HP, this building would provide no more economic boosts.
Residential Area
-This building would be represented by a cluster of little houses. This can be built anywhere.
-It would cost 15,000 money, 10,000 goods and 500 steel to construct. The construction price would rise by 5,000, 1,500 and 500 respectively with each level. The building would have three levels; 25 HP and LV1, 35 HP at LV2 and 45 HP at LV3. It would take a day, a day and 12hrs and two days respectively to construct.
-It would boost economic output by 10%, manpower production by 5%, and morale by +5 for each level.
-This building would have no maintenance costs, and cannot be deactivated.
-Maybe armored units would move more slowly in residential areas?
Provincial Administration
-This building would have no physical appearance on the map, but perhaps it would give whichever city it is located in a name tag, similar to the capital name tag.
-You can only have up to three provincial administration buildings at a time.
-It would cost 1,000 goods and 5,000 money to construct, over a period of twelve hours. Like the capital, it would have only one level.
-This building would lower the effects of "distance from capital" morale loss by 15. Like the capital, its area of effect gets weaker the further away a given province is from this building.
-No maintenance costs, and it can't be deactivated.
Hospital
-This building might show up on the map as a little box with several smaller boxes. Think of the school building from Monopoly City(if anyone plays that game).
-It would cost 20,000 money, 15,000 goods, 10,000 steel, 1,000 food, and 500 rare materials. It would take eighteen hours to build and would only have one level, with 20 HP.
-This building would heal units stationed inside the hospital, at a rate of 10% of a unit's health per day. It would also raise morale by +5.
-It would have a maintenance of 300 goods, and can be deactivated.
Trenches
-This isn't exactly a building- it's a field fortification. Essentially, these would be the cheaper and faster to construct version of fortifications.
-It would cost only 1,000 money and 500 goods to build, and it would take an hour and 30 minutes to build. This can only be build if there is an infantry unit in the city that you wish to build trenches in. There are five levels of trenches and each level takes the same amount of time and money to build.
-Trenches lower enemy movement speed and give your own troops slightly more defensive capability(maybe +5 defensive capability per level?). However, trenches lower morale by -3 per level and slow down your own troops as well. This way, people will be less likely to spam trenches.
-Once the entrenched city is captured by enemy forces, all trench systems are destroyed.
-No maintenance, no deactivation.
I might update this list with new ideas in the future.
Thoughts?
and I'm here to talk about some ideas for new buildings. Yes? Yes.
Financial Center
-Visually, this building would basically be a cluster of towers, like the skyscrapers in London's finance districts. I can only be constructed in urban provinces(cities).
-It would cost 50,000 money, 12,000 goods and 1,500 steel to build, have a build time of three days, and it would have 15 HP. This building would only have one level.
-This building would boost economic(money) output by 75% and morale by +5(jobs being created because of the financial center's construction would lower unemployment, thereby boosting happiness).
-It would not have any maintenance costs and cannot be deactivated.
-Once damaged past 6 HP, this building would provide no more economic boosts.
Residential Area
-This building would be represented by a cluster of little houses. This can be built anywhere.
-It would cost 15,000 money, 10,000 goods and 500 steel to construct. The construction price would rise by 5,000, 1,500 and 500 respectively with each level. The building would have three levels; 25 HP and LV1, 35 HP at LV2 and 45 HP at LV3. It would take a day, a day and 12hrs and two days respectively to construct.
-It would boost economic output by 10%, manpower production by 5%, and morale by +5 for each level.
-This building would have no maintenance costs, and cannot be deactivated.
-Maybe armored units would move more slowly in residential areas?
Provincial Administration
-This building would have no physical appearance on the map, but perhaps it would give whichever city it is located in a name tag, similar to the capital name tag.
-You can only have up to three provincial administration buildings at a time.
-It would cost 1,000 goods and 5,000 money to construct, over a period of twelve hours. Like the capital, it would have only one level.
-This building would lower the effects of "distance from capital" morale loss by 15. Like the capital, its area of effect gets weaker the further away a given province is from this building.
-No maintenance costs, and it can't be deactivated.
Hospital
-This building might show up on the map as a little box with several smaller boxes. Think of the school building from Monopoly City(if anyone plays that game).
-It would cost 20,000 money, 15,000 goods, 10,000 steel, 1,000 food, and 500 rare materials. It would take eighteen hours to build and would only have one level, with 20 HP.
-This building would heal units stationed inside the hospital, at a rate of 10% of a unit's health per day. It would also raise morale by +5.
-It would have a maintenance of 300 goods, and can be deactivated.
Trenches
-This isn't exactly a building- it's a field fortification. Essentially, these would be the cheaper and faster to construct version of fortifications.
-It would cost only 1,000 money and 500 goods to build, and it would take an hour and 30 minutes to build. This can only be build if there is an infantry unit in the city that you wish to build trenches in. There are five levels of trenches and each level takes the same amount of time and money to build.
-Trenches lower enemy movement speed and give your own troops slightly more defensive capability(maybe +5 defensive capability per level?). However, trenches lower morale by -3 per level and slow down your own troops as well. This way, people will be less likely to spam trenches.
-Once the entrenched city is captured by enemy forces, all trench systems are destroyed.
-No maintenance, no deactivation.
I might update this list with new ideas in the future.
Thoughts?
"That's impossible! The Americans only know how to make razor blades."
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel