Tanks are the main armor unit of Call of War. Combining good damage and fast speed, they are one of the best units for capturing territories quickly. Different tanks can be powerhouses to push through infantry, or even defeat a tank destroyer at defense.
There are four types of amour.
Terrain- Armor is the most affected unit by terrain. Be careful where you use them, your strength may be increased or drastically decreased.
Attacking with Armored Cars
-General Nightman, Intelligence Division
There are four types of amour.
- Armored Car- The fastest unit the game, this extremely quick unit is best for capturing empty, large provinces. Very cheap to produce, with easy build requirements. While it can defends itself from infantry class units, it is extremely weak against every other unit.
- Light tank- The second fastest unit in the game, light tanks are killers against infantry. Racing across plains to capture territory, and deal with the occasional enemy, they are a staple for most maps. While costing more in resources, they have the same build requirements as armored cars. However, they are very vulnerable to anti-tanks and air attacks.
- Medium Tanks- A slower tank that makes up for the loss of speed in firepower. Best used for attacking other tanks, they can push through units very effectively.
- Heavy tanks- Slow, giant leviathans that will defeat everything but air power. In a 1 to 1 match, heavy tanks may be able to beat a defending tank destroyer. Extremely high build costs and requirements, these units will cost you. Good for holding units in place.
Goods | Metal | Oil | Manpower | Money | |
Armored Car | 500 | 1000 | 600 | 675 | 1500 |
Light Tank | 750 | 1750 | 750 | 625 | 2000 |
Medium Tank | 1000 | 2500 | 1100 | 800 | 2500 |
Heavy Tank | 1250 | 4000 | 1650 | 800 | 3500 |
Terrain- Armor is the most affected unit by terrain. Be careful where you use them, your strength may be increased or drastically decreased.
Terrain | Damage Strength |
Plains | +50% |
Hills | No change |
Mountains | -25% |
Cities | -50% |
Attacking with Armored Cars
- Infantry- Armored Cars are pretty much only good against infantry.
- Empty Provinces- It's main strength, armored cars excel at sweeping in and capturing empty provinces with speed.
- Attack! - While avoiding a defense bonus from infantry, there is no point in waiting when attacking defending tanks. They have no bonus for defense, except core province defense.
- Avoid Anti-tanks and Tank Destroyers- These will tear your tanks to shreds. Find some other units, such as aircraft or artillery, to destroy these units.
- Tanks- These tanks are optimally suited for attacking light tanks and medium tanks. Also, stacked, they are a good match against heavy tanks.
- Tank Destroyers- The only unit that may be able to stand up to these monsters, these can push through if need be.
- Massive power- If you have a choke point you need to hold, or just need extreme power for some reason, this is the way to go.
- Terrain- Try if at all possible to defend in the plains, where tanks have the most power. Avoid being in the city if you can.
- Be strategic- Tanks are not mainly meant for defense. Sometimes other units can take the front lines, while tanks add health to artillery, or perform flanking attacks to the side.
-General Nightman, Intelligence Division
General Nightman
Retired Hero
"War is fought in three ways. Helping your enemy to lose, helping your allies to victory or helping yourself to win. Any way you take it, you are always helping someone."
Retired Hero
"War is fought in three ways. Helping your enemy to lose, helping your allies to victory or helping yourself to win. Any way you take it, you are always helping someone."
The post was edited 3 times, last by General Nightman ().