attacker101 wrote:
well you've got to feed your scientists .Nooberium wrote:
The switch from Goods to Food alone forced a complete reevaluation of economic and research priorities.
Perhaps (???) some change in the maps is in order?
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attacker101 wrote:
well you've got to feed your scientists .Nooberium wrote:
The switch from Goods to Food alone forced a complete reevaluation of economic and research priorities.
Hans A. Pils wrote:
This gives countries with many steel and food provinces an advantage over countries with many goods and food provinces. Also it impaired the balance between the units.
Hans A. Pils wrote:
* The update brings a new dimension to gold usage. Before, you could hardly buy a big research advantage with gold. Now you can buy everything you can imagine... and that already at day 20. Gold spenders will smother you with level 3 bombers on day 8, with level 3 rockets on day 12 and with nuclear rockets on day 20, when your naturally grown economy is still so small there is no chance you can defend against somebody who spends just about 50.000 gold on better technology... no matter how good your strategy is. And they will laugh in your face while doing so. So far, players without gold only have to fight against higher quantity of enemy units. Now they'll have to fight against units from another generation of weapon technology.
Players who so far don't buy gold, still won't. And players who buy gold, won't buy more but will need less to checkmate a no-gold-player.
If you thought about this well and it's really what you want, you can leave the update as it is.
Ifanwhen wrote:
As I long time player I have to say that have got the game pretty well balanced already.
Hans A. Pils wrote:
Before the update wasn't bad, but with it will be soooo much better. Now there won't be a surefire way for the right strategy anymore. You'll now have adapt your strategy every day and in every game according to the situation (mainly according to which resources you have and which opponent you're facing). You will always have to re-think which units to build and research next. And now all units come into question for being the right choice (except for rocket fighters maybe and transport ships, but that's really details). This will make every game different, challenging and every moment of it interesting also for experienced players.You will now actually have to be intelligent to win, not only experienced. Which is the main characteristic of a good strategy game.Ifanwhen wrote:
As I long time player I have to say that have got the game pretty well balanced already.
Will be so much fun to play after the changes are released. You will see.
I love this update now already. Biggest step forward that CoW has ever seen. Great job, Bytro.
And Kanaris, I totally 100% agree with you it's good and has to be kept up that the majority of the games (i.e. all except for the 2*/4* speed rounds) have this slow pace. But this update doesn't change that. When I was also criticizing the earlier availability of later technologies that was because it unbalanced a few things in the first versions of this update. With the latest changes I see that as being widely solved. So now it's good to go!
EZ Dolittle wrote:
Some tips:
1. Do not train Infantry or Militia
5. Trade away your militia or infantry to someone who is already grossly negative on food to reduce your draw down.