Hospital and Service Base
As you can see damaged units heals so slow, sometimes it takes lots of days... I know people would spam hospital behind battle lines to heal them then make them fight again so what if we make hospitals which takes much rare material and other needs with much daily upkeep then put heal limit by levels like:
Level1 Hospital- 1 slot to heal.. takes 24 hours
Level2 Hospital- 2 slot.. takes 20 hours
Level3 Hospital- 3 slot.. takes 18 hours
same as service bases...
So hospitals could heal infantries faster and service bases could heal the damaged armored vehicles and planes in the same system.
Radar
If you are big enough and covered by coasts, you cant know where enemy could reach you and even the weak player can take your cities by guerilla tactics. Radars should scan the sea against transport ships. Should be upgraded range level by level.
Ammunation
Okay we have units but they have limitless ammo. There should be ammo stock in market and we can be able to product also. Or should have carry the ammo supplies to frontlines, so enemy can have a sabotage advantage to make his enemies forced to fall back because of low ammunation.
I have read kind of some suggestions like this then add my own opinion about it. Thanks for reading hope it'll be useful.
As you can see damaged units heals so slow, sometimes it takes lots of days... I know people would spam hospital behind battle lines to heal them then make them fight again so what if we make hospitals which takes much rare material and other needs with much daily upkeep then put heal limit by levels like:
Level1 Hospital- 1 slot to heal.. takes 24 hours
Level2 Hospital- 2 slot.. takes 20 hours
Level3 Hospital- 3 slot.. takes 18 hours
same as service bases...
So hospitals could heal infantries faster and service bases could heal the damaged armored vehicles and planes in the same system.
Radar
If you are big enough and covered by coasts, you cant know where enemy could reach you and even the weak player can take your cities by guerilla tactics. Radars should scan the sea against transport ships. Should be upgraded range level by level.
Ammunation
Okay we have units but they have limitless ammo. There should be ammo stock in market and we can be able to product also. Or should have carry the ammo supplies to frontlines, so enemy can have a sabotage advantage to make his enemies forced to fall back because of low ammunation.
I have read kind of some suggestions like this then add my own opinion about it. Thanks for reading hope it'll be useful.