Trade and trade routes

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    • Trade and trade routes

      My idea is to add something entirely new to the game: the trade routes.
      They would appear on the seas and oceans as lines between important ports. They would give a little boosr to the affected cityes, but the main function is to controll them with ships.
      More ships do you have one the trade route it will increase the benefits in your affected ports.
      Every trade route has a limit of 100%, and every ship on the route worth a certain % (for example a destroyer worth 0,5%, a cruiser 1% and a battleship 2%)

      I am courious what is the opinion of the community from this idea.
    • If you are looking for a way to increase the importance of a navy, I agree.

      This idea is much too vague though. What kind of advantage does it give? Do the ships have to stay on *any* dot on the line? Would it be possible to interrupt enemy shipping? What about landlocked countries? Etc etc.
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    • K.Rokossovski wrote:

      If you are looking for a way to increase the importance of a navy, I agree.

      This idea is much too vague though. What kind of advantage does it give? Do the ships have to stay on *any* dot on the line? Would it be possible to interrupt enemy shipping? What about landlocked countries? Etc etc.
      What kind of advantage does it give?
      It is increasing the production of your affected port(s). And you get some rerscoures from the trade route, depending how many % did you secured.

      Do the ships have to stay on *any* dot on the line?
      Yes the ships have to stay on the line, but its no matter where

      Would it be possible to interrupt enemy shipping?
      You can interrupt them by destroying the enemy ships, or send ships to the trade route and trade embargo your opponent(s). Also the submarines could have the ability to decrease other players trade power, in case of war or trade embargo

      What about landlocked countries?
      Well the landlocked countryes has no advantage from this kind of trade, just in real life, you dont find big and important trade ports on landlocked countryes. And today we have transport airplanes, but the ships always been the main transport tools.
    • I really want to like this idea but what you are proposing its simply not viable. Stacking a bunch of ships on a precise point on the map just to get a slight advantage in production is not cost effective it doesn't even cover the price of the daily upkeep of the ships, lets not even discuss the cost of producing said ships and return on investement.

      From a tactical perspective it makes even less sense as I could be using said ships for military purposes (instead of weak economic purpose) and thus get more bang for my buck...

      Your concept is cool but it needs alot more refinement.
    • Desert_fox98 wrote:

      What about landlocked countries?
      Well the landlocked countryes has no advantage from this kind of trade, just in real life, you dont find big and important trade ports on landlocked countryes. And today we have transport airplanes, but the ships always been the main transport tools.
      My thought exactly. Also this will result in players needing to invest more in a navy what is for most maps not interesting as landtroops are the ones conquering provinces. Just get attacked and cost resources without any expansion in return. Ships are handy to escort and cover the landing of troops but that's it. Making them more important would have a cost on the army size.
      BMfox
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      EN Community Support | Bytro Gmbh

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    • BMfox wrote:

      Desert_fox98 wrote:

      What about landlocked countries?
      Well the landlocked countryes has no advantage from this kind of trade, just in real life, you dont find big and important trade ports on landlocked countryes. And today we have transport airplanes, but the ships always been the main transport tools.
      My thought exactly. Also this will result in players needing to invest more in a navy what is for most maps not interesting as landtroops are the ones conquering provinces. Just get attacked and cost resources without any expansion in return. Ships are handy to escort and cover the landing of troops but that's it. Making them more important would have a cost on the army size.
      One could use EXACTLY that argument in favor of giving more role to the navy. Given that WWII had a huge naval aspect, it is unnatural that the game mostly disregards navy.
    • When you make a navy more important then the landlocked players will be in serious disadvantage. They will only be able to produce a navy in the later game and it would be less researched. Also a navy doesn't conquer provinces, what's like the whole aim of the game. A navy is used to protect or hunt down embarked troops and to bombard coastlines, with the nuclear branch for ships I would say that the navy has it's correct place in CoW.
      BMfox
      Moderator
      EN Community Support | Bytro Gmbh

      Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar


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    • Navy happened to be more important than land troops in the whole Pacific theater, which was a serious war theater. Unfortunately, the Pacific map doesn't reflect that, due to the inclusion of huge land masses in Asia - but that simply is a problem of the map, not of history.

      As it is now, the navy has a completely unfitting third class role in the game. I happen not to support the trade routes, because of bad experiences with Caravan routes in CIV, but the argument against them cannot be the navy.
    • The honorable Pacific-Transport-Ship-Company at work..


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