Attack Waves

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    • The question is the net damage the best? SBDE relates to a decrease in effectiveness over a certain size (5 for TAC), so it SBDE should not be a factor for attack waves of less than 5. The question is will the consequences of the damage result in a net increase in total damage from 5 attacks waves as opposed to 2? Consider also that if there is a significant X factor modifier then the more waves the greater the odds are of average results.









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    • I am not sure about that, I always have done stacks of 5 if I have 10 planes. I don't know about whether more stacks would increase the chance of better X factors but smaller stacks would have less HP so I would stick to the 5 stacks.
      Torpedo28000
      Main Administrator
      EN Support Team | Bytro Labs Gmbh
    • There is one thing that is certain (and we can forget x factor here): the more attack waves, the more times the land units will have the opportunity to use their defense AA value.



      • If you attack with 5 waves of 2 planes, you will receive 5 * 8 damage (yes it will be somewhat less, as the land units will be weakened, but just to get the idea).
      • If you attack with 2 waves of 5 planes, you will receive 2 * 8 damage
      • If you attack with 1 wave of 10 planes, you will receive 1 * 8 damage
      Obviously, the only two serious candidates are 2 * 5 or 1 * 10. The first attacks with maximum efficiency (but receives somewhat more damage), while the second one attacks with less efficiency and receives less damage.

      The choice is up to the player, depending on the situation. When the land stack doesn't have a big AA value you can go for sbde stacks. If the stack has a strong AA value (for example, if the 8 arty are accompanied with 2 AA) then you will receive quite less damage with the use of bigger stacks (less opportunity for the stack to use the AA value). What you basically never do is to UNDERSTACK (go below the sbde level).
    • Of course, 8 arty alone is a sitting duck (anything will work against them). If the target was something like 8 arty + 6 Infantry + 5 LT + 4 AA + 3 AT, then it would be very important to choose a correct strategy (btw, in this case 5 waves of 2 tacs would be a complete suicide, but even the 10 tacs alone wouldn't suffice probably).
    • everything artreas said but stick to the 5 tacticals for maximum effectiveness but add to that stack also 5 interceptors. The interceptors will absorb the damage of the tacticals so you can use them longer. This way you have best of both world: maximal fighting stenght and taking the minimal damage.
      BMfox
      Moderator
      EN Community Support | Bytro Gmbh

      Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar


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    • ITSAEROMF wrote:

      A smart idea is to also have them patrolling instead of attacking directly. It will take longer, but I believe it is less loss heavy.
      Yes because those planes attack everything in their patrol circle every 15min. When you fly in to attack then you will be in that circle in the same time window so whilst flying to your target or returning from it, you will receive damage without receiving any. So with the attack option you get damage twice: once when you attack and the enemy planes defend and once while flying in the enemies patrol circle. That's why it's better to patrol, your planes take less damage and can defend themselves when attacked upon.
      BMfox
      Moderator
      EN Community Support | Bytro Gmbh

      Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar


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    • In my absolute honest and humble opinion, sending and producing any aircraft is useless. Just send some tanks at those arty's. Before i get scrambled, if you cant get your production numbers up and gotta eliminate the arty's quickly, then do 5-3-2. But i always have a few reserve tanks and anti-tanks for spammers like those.
    • hakijaa wrote:

      In my absolute honest and humble opinion, sending and producing any aircraft is useless. Just send some tanks at those arty's. Before i get scrambled, if you cant get your production numbers up and gotta eliminate the arty's quickly, then do 5-3-2. But i always have a few reserve tanks and anti-tanks for spammers like those.
      Arty and AT are very weak against bombers and way more effective then your tanks. By the time your tanks arrive at the targets the bombers have already taken care of it. I've already told you a couple of times that specializing only in one branch of units isn't a good idea. All though the infantry and armor class conquer the provinces, airforce and or navy are the undispenable key to succes. If you only think in terms of land troops, you will loose every single time.
      BMfox
      Moderator
      EN Community Support | Bytro Gmbh

      Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar


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    • BMfox wrote:

      hakijaa wrote:

      In my absolute honest and humble opinion, sending and producing any aircraft is useless. Just send some tanks at those arty's. Before i get scrambled, if you cant get your production numbers up and gotta eliminate the arty's quickly, then do 5-3-2. But i always have a few reserve tanks and anti-tanks for spammers like those.
      Arty and AT are very weak against bombers and way more effective then your tanks. By the time your tanks arrive at the targets the bombers have already taken care of it. I've already told you a couple of times that specializing only in one branch of units isn't a good idea. All though the infantry and armor class conquer the provinces, airforce and or navy are the undispenable key to succes. If you only think in terms of land troops, you will loose every single time.
      Sorry but it is much more simple to make barracks lvl 1 then airport lvl 2. Navy especially, you CANNOT keep up Navy with Army unit production. The problem is the idiot that has only 8 arty units and nothing else, i would put minimum 3 AA guns there. We shall see the efficiency there then. I know you might argue that you would put a tank destroyer in that unit instead of AA guns, but it is more economical and easier to produce AA guns. Btw i actually won 2 out of the last 5 games i played (am a leader in one game where everyone except Sweden is inactive) and i produce only land troops.
    • hakijaa wrote:

      Sorry but it is much more simple to make barracks lvl 1 then airport lvl 2. Navy especially, you CANNOT keep up Navy with Army unit production. The problem is the idiot that has only 8 arty units and nothing else, i would put minimum 3 AA guns there. We shall see the efficiency there then. I know you might argue that you would put a tank destroyer in that unit instead of AA guns, but it is more economical and easier to produce AA guns. Btw i actually won 2 out of the last 5 games i played (am a leader in one game where everyone except Sweden is inactive) and i produce only land troops.
      Barracks level 1 are not interesting to train troops as they produce only infantry but you already start with 17 of them. By day 8 most buildings are level 2 anyway. Adding AA and AT in a artillery stack is something i always do. In the rare case that they would get attacked they offer some protection to the arty but the main reason is to spread the damage. When you took over an AI player in the first 8 days you should have at least 6 IC. Two of those you can use to build some navy or planes and the other 4 for ground troops. Even if your enemy with 5 or 6 IC produces land troops only you are still in the advantage because 4 defending troops equal 4 defending troops. For the Navy part, a sub takes down 10 embarked troops without escort so you only need a few ships to be safe on that side. If you only produce land forces you will lose against a player that doesn't.

      My congrads with your two recent victories :thumbsup: I'm always there if you need more advice.
      BMfox
      Moderator
      EN Community Support | Bytro Gmbh

      Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar


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    • Lvl 1 barracks increase unit construction speed by 25%. If you have the food id recommend building them in key production locations. I like to add inf to my Arty stacks for the 15 HP, AA and AT have 10 HP so if you only want the HP inf is better. When arty fires are arty. The stack with more fodder troops will win if both armies have equal research and arty levels. Additionally, against planes, the inf and AA can do alright.
      Torpedo28000
      Main Administrator
      EN Support Team | Bytro Labs Gmbh