Combat width

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    • Combat width

      Many players, mostly amateurs, collect their army in one point and just sending it against the enemy. The game already has practical tools to ensure that such actions are not simply worth it. My idea would make it almost impossible, and also will improove the warfare in different terrains.
      So the idea is the following
      The terrains get a combat width number: for example in open fields the maximum number of fightin units would be 20, In forests 10, and in the mountains and cityes 5. The units over the number wouldnt fighting, they can only reinforce the fighting units .
      Also the units over the combat width number could be withdrawed from the battle
      + idea: every fortofication would increase your combat width number with +1
      + in your own core provinces you get +1 combat width bonus
    • Why would you want to do that? You can stack up 8 of the same units in a group without SBDE consequence. In late game big stacks are rather usual. Specially as protection against planes so that they are less vulnerable. Stacks of mech infantry/ mot infantry/medium tanks/SP arty/ SP AA are used a lot. With 8 of each you end up with 40 units in the perfect stack. In the end game on a hundred player map you can easily have an army of 200. This means you would have 5 stacks like that. You can imagine that your proposal is not practical at all.
      BMfox
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    • And on top of that, how would you take care of planes? While you might not be able to have 5 planes over a territory at once, you could have them timed well enough so that you have attacks from 5 planes (different groups of course) every 5 minutes. This limits the power of the land units dramatically and provides air an even larger advantage then they already have.
      "Know your enemy and know yourself and you can fight a hundred battles without disaster." ~ Sun Tzu, The Art of War

      "War does not determine who is right - only who is left."
    • Desert_fox98 wrote:

      Many players, mostly amateurs, collect their army in one point and just sending it against the enemy.
      I highly disagree, besides protection from planes in bigger divisions, there is protection from defeat in detail.

      The reason Erwin Rommel did well in the North Afrika campaign was because he used a tactic named "defeat in detail". His tanks were outnumbered 2 to 1 by the brits. But, the Brits put them along fronts so sparsely that Rommel, using all his tanks in 1 place, still had a numerical advantage during battles.

      The same happens in CoW a lot. Its the whole reason some starting countries defeat some other starting countries with just the infantry they start with.

      Say you have 100 units and your enemy has 60. Quite the advantage for you right?
      Now if you put your 100 units in 5x 20 unit big divisions along a front of 5 provinces wide, trouble starts. Your enemy can attack the middle one and then go towards 2 others. Meaning you will lose 20 on the first attack. Now you have 40 left total on either side of your enemies 60 (probably less after the first battle, but lets say he uses artillery smartly). Then your enemy can send his 60 to the next 20 and after that, the next 20. You will lose even though you started out with a lot more troops.

      Most players in CoW lose their big battles because for whatever reason, their troop placement does not form the best counter to their enemy. Defeat in detail is a threat that is always present in CoW.