We write who wants to play for which country of the free to choose. Minimum level 30, Minimum ratio of killed / lost combat units in matches against other players 1.5. For countries other than the USSR, Germany, Britain, the USA, Japan, Nationalist China, France, Italy, Spain, Romania, the minimum requirements are level 20, the ratio of dead / lost combat units in matches against other players is 1.2. We play till the victory, do not leave the game in any case. People for the next game will be recruited first (and to more powerful countries) from those who finished the previous game to the end. It is forbidden to use gold and transfer troops (except 10 US destroyers for the British lend-lease). Elite units with a star are banned. In diplomacy and in the newspaper we play the role of some historical representative of the country you are playing for, we write at least one article a day about your country. You can search Google for what happened during the period corresponding to the events on the map. You can write some soldier's song of the time, or about the release of combat unites, which your designers are working on. The newspaper can be written in different languages. If you have difficulties of understanding you can use Google translator.
Each country has its own political specifics and objectives for victory, some have common with other countries. All countries can be divided into Axis countries (which win if Germany or Japan win), the countries of the anti-Hitler coalition (which win if Germany or Japan are defeated) and neutral / undecided countries. The Axis countries can attack only the countries of the anti-Hitler coalition or the neutral ones. The countries of the anti-Hitler coalition can only be attacked by the Axis or neutral countries.
Conditions of victory.
1.USSR. Taking control of Finland, the Baltic states, Persia must be under Soviet or British, or British-Soviet control, the taking of Romania, Hungary, Czechoslovakia, Austria. After that, there must be a taking of Berlin. Japan should not control a city in continental Asia. The war against Japan can only begin after the capture of Berlin.
2. Germany. The capture of Poland, Belgium, the Netherlands, Luxembourg, Denmark, Norway, Paris and at least five provinces in France, including 2 other cities except Paris. The attack on France is possible only after the capture of previous countries. The defeat of the USSR, Britain, USA. (The attack on these countries is possible only after the capture of Paris).
3. Britain Persia must be British, or Soviet, or British-Soviet. The defeat of Germany, taking control of Greece, Egypt and the African territories of Italy. We are obliged to transfer to the USA 5 cities in the colonies as landlease payment (one city per day starting on the tenth day). Must control Hamburg.
4. United States. Capture the German provinces in France. Available only from day 12. Obliged to transfer over a lend-lease of 10 thousand units of resources at the request of Nationalist China. 30 thousand units of resources at the request of Britain and 10 destroyers for Britain, 10 thousand units of resources at the request of the USSR (3 thousand resources and 1 destroyer per day, first to China or Britain, the USSR receives the last). Must control Munchen and Koln.
5. Japan. The defeat of Nationalist China, control of Communist China, Indonesia, Indochina. Defeat the USA. The war against the USSR can only be started by the Soviet Union, after the capture of Berlin by the Soviets.
6. Romania. Germany's ally, victory in the victory of Germany. Romania is obliged to control Odessa. Cannot attack the USSR before Germany.
7. France. Two possible scenarios of victory: can win with the defeat of Germany as “Fighting France” by de Gaulle, or can win with the victory of Germany like the puppet republic of Vichy (you can only be a Vichy republic if the Germans control Paris and two more French cities). Every day must give information about his political position in the newspaper, French troops submit to General de Gaulle on the side of Britain, the USA and the USSR, or report to Marshal Petain on the side of Germany. After the announcement of the political course, it can change the course no earlier than on the fifth day, not counting the day of the announcement of the previous course.
8. Italy. Two possible winning scenarios: Initially - Axis participant. Can win with the victory of Germany as a fascist Italy Mussolini, or Mussolini will die, and win with the defeat of Germany, taking the side of the anti-Hitler coalition. If you side with the anti-Hitler coalition, you can no longer change sides.
9. Yugoslavia. Partisans Tito - allies of the USSR. Win in USSR will take Berlin.
10. Nationalist China. The defeat of Japan.
11. Manchuria. Puppet State of Japan. Winning with the victory of Japan.
12. Spain. Two possible scenarios of victory: can win with the defeat of Germany as a Republican Spain, or can win with the victory of Germany as a fascist Spain. Every day he must give the newspaper information about his political position, to whom the Spanish troops are subordinate, to the parliament or to the fascist caudillo. After the announcement of the political course, it can change the course no earlier than on the fifth day, not counting the day of the announcement of the previous course. Must supply Germany with an order of one thousand resources from the first day within 10 days, even if it does not support Germany.
13. Sweden. Two possible scenarios of victory: can win with the defeat of Germany as a bourgeois democracy, or can win with the victory of Germany as a fascist Sweden. Every day he must give the newspaper information about his political position, to whom the Swedish troops are subordinate, to the parliament or the fascist caudillo. After the announcement of the political course, it can change the course no earlier than on the fifth day, not counting the day of the announcement of the previous course.
14. Persia. Germany's ally. Winning with the victory of Germany, can not attack the enemy before Germany.
15. Canada. Ally of Britain. Wins when Britain wins.
16. India. Ally of Britain. Wins when Britain wins.
17. Australia. Ally of Britain and the United States. Wins when Britain and the USA win.
18. Brazil. Ally of Britain and the United States. Wins when Britain and the USA win.
19. Mongolia. Ally of the USSR. Winning the victory of the USSR. Help for USSR by 10 thousands resources ordered by USSR at the 3-rd day.
20. Tibet. Can not attack Japan. Once is able to choose the side of Japan and win with it, or the side of the anti-Hitler coalition, then will get victory if USSR, Britain and the United States will.
21. Mexico. Ally of Britain and the United States. Wins when Britain and the USA win.
22. Poland. Two scenarios of victory. Army Ludowa - an ally of the USSR. Winning if USSR will win. Army Krajowa alyy of Britain. Krajowa win if Britain will win but USSR will lose. Krajowa myst declare war to USSR. Selects a side once. If he chooses the army of Ludowa, the USSR has the right to demand the return of Western Ukraine and Western Belorussia occupied by Poland, and Poland cannot refuse.
23. Argentina. Germany's ally. Winning with the victory of Germany.
24. Turkey. Two possible scenarios of victory: can win with the defeat of Germany as having taken the side of the anti-Hitler coalition, or can win with the victory of Germany taking its side. Selects a side once, on the twelfth day.
25. Shinjiang. Two possible scenarios of victory: as an ally of Nationalist China, to win with China, or as an ally of Japan to win with Japan. Choose the side once on the twelfth day.
Taken countries:
USSR - Stalinizator.
Each country has its own political specifics and objectives for victory, some have common with other countries. All countries can be divided into Axis countries (which win if Germany or Japan win), the countries of the anti-Hitler coalition (which win if Germany or Japan are defeated) and neutral / undecided countries. The Axis countries can attack only the countries of the anti-Hitler coalition or the neutral ones. The countries of the anti-Hitler coalition can only be attacked by the Axis or neutral countries.
Conditions of victory.
1.USSR. Taking control of Finland, the Baltic states, Persia must be under Soviet or British, or British-Soviet control, the taking of Romania, Hungary, Czechoslovakia, Austria. After that, there must be a taking of Berlin. Japan should not control a city in continental Asia. The war against Japan can only begin after the capture of Berlin.
2. Germany. The capture of Poland, Belgium, the Netherlands, Luxembourg, Denmark, Norway, Paris and at least five provinces in France, including 2 other cities except Paris. The attack on France is possible only after the capture of previous countries. The defeat of the USSR, Britain, USA. (The attack on these countries is possible only after the capture of Paris).
3. Britain Persia must be British, or Soviet, or British-Soviet. The defeat of Germany, taking control of Greece, Egypt and the African territories of Italy. We are obliged to transfer to the USA 5 cities in the colonies as landlease payment (one city per day starting on the tenth day). Must control Hamburg.
4. United States. Capture the German provinces in France. Available only from day 12. Obliged to transfer over a lend-lease of 10 thousand units of resources at the request of Nationalist China. 30 thousand units of resources at the request of Britain and 10 destroyers for Britain, 10 thousand units of resources at the request of the USSR (3 thousand resources and 1 destroyer per day, first to China or Britain, the USSR receives the last). Must control Munchen and Koln.
5. Japan. The defeat of Nationalist China, control of Communist China, Indonesia, Indochina. Defeat the USA. The war against the USSR can only be started by the Soviet Union, after the capture of Berlin by the Soviets.
6. Romania. Germany's ally, victory in the victory of Germany. Romania is obliged to control Odessa. Cannot attack the USSR before Germany.
7. France. Two possible scenarios of victory: can win with the defeat of Germany as “Fighting France” by de Gaulle, or can win with the victory of Germany like the puppet republic of Vichy (you can only be a Vichy republic if the Germans control Paris and two more French cities). Every day must give information about his political position in the newspaper, French troops submit to General de Gaulle on the side of Britain, the USA and the USSR, or report to Marshal Petain on the side of Germany. After the announcement of the political course, it can change the course no earlier than on the fifth day, not counting the day of the announcement of the previous course.
8. Italy. Two possible winning scenarios: Initially - Axis participant. Can win with the victory of Germany as a fascist Italy Mussolini, or Mussolini will die, and win with the defeat of Germany, taking the side of the anti-Hitler coalition. If you side with the anti-Hitler coalition, you can no longer change sides.
9. Yugoslavia. Partisans Tito - allies of the USSR. Win in USSR will take Berlin.
10. Nationalist China. The defeat of Japan.
11. Manchuria. Puppet State of Japan. Winning with the victory of Japan.
12. Spain. Two possible scenarios of victory: can win with the defeat of Germany as a Republican Spain, or can win with the victory of Germany as a fascist Spain. Every day he must give the newspaper information about his political position, to whom the Spanish troops are subordinate, to the parliament or to the fascist caudillo. After the announcement of the political course, it can change the course no earlier than on the fifth day, not counting the day of the announcement of the previous course. Must supply Germany with an order of one thousand resources from the first day within 10 days, even if it does not support Germany.
13. Sweden. Two possible scenarios of victory: can win with the defeat of Germany as a bourgeois democracy, or can win with the victory of Germany as a fascist Sweden. Every day he must give the newspaper information about his political position, to whom the Swedish troops are subordinate, to the parliament or the fascist caudillo. After the announcement of the political course, it can change the course no earlier than on the fifth day, not counting the day of the announcement of the previous course.
14. Persia. Germany's ally. Winning with the victory of Germany, can not attack the enemy before Germany.
15. Canada. Ally of Britain. Wins when Britain wins.
16. India. Ally of Britain. Wins when Britain wins.
17. Australia. Ally of Britain and the United States. Wins when Britain and the USA win.
18. Brazil. Ally of Britain and the United States. Wins when Britain and the USA win.
19. Mongolia. Ally of the USSR. Winning the victory of the USSR. Help for USSR by 10 thousands resources ordered by USSR at the 3-rd day.
20. Tibet. Can not attack Japan. Once is able to choose the side of Japan and win with it, or the side of the anti-Hitler coalition, then will get victory if USSR, Britain and the United States will.
21. Mexico. Ally of Britain and the United States. Wins when Britain and the USA win.
22. Poland. Two scenarios of victory. Army Ludowa - an ally of the USSR. Winning if USSR will win. Army Krajowa alyy of Britain. Krajowa win if Britain will win but USSR will lose. Krajowa myst declare war to USSR. Selects a side once. If he chooses the army of Ludowa, the USSR has the right to demand the return of Western Ukraine and Western Belorussia occupied by Poland, and Poland cannot refuse.
23. Argentina. Germany's ally. Winning with the victory of Germany.
24. Turkey. Two possible scenarios of victory: can win with the defeat of Germany as having taken the side of the anti-Hitler coalition, or can win with the victory of Germany taking its side. Selects a side once, on the twelfth day.
25. Shinjiang. Two possible scenarios of victory: as an ally of Nationalist China, to win with China, or as an ally of Japan to win with Japan. Choose the side once on the twelfth day.
Taken countries:
USSR - Stalinizator.
The post was edited 6 times, last by Stalinizator ().