How to NOT lose units

    • How to NOT lose units

      The key to victory is not to lose troops. It sounds simple but it's not.


      The basics:
      • Don't engage in combat, this way you don't lose troops.
      • Not losing troops means that you don't have to replace lost troops that costs time, resources and manpower.
      • Instead you can train new troops which means your army will grow. In the meantime your fellow players will be engaged in combat and lose troops which means their army will be smaller.
      • Because you don't have to replace troops you have more resources that you can invest in your economy
      How not to lose troops:

      • Use ranged troops: artillery and tactical bombers. These troops can attack the enemy while not taking damage or in the case of bombers only a little damage.
      • Artillery: artillery is weak on its own and vulnerable against almost any unit. 8 artillery have the best SBDE (State Based Damage Efficiency) They are best in a stack with 3 or 4 anti tank (AT) and anti air (AA°. This way when the artillery stack is attacked by other artillery or bombers the damage will be absorbed by all units. When you are attacking with your artillery put some tanks and infantry in front of them so they can't be attacked.

        guide to artillery: https://forum.callofwar.com/index.php?thread/26427-guide-to-artillery/
      • Tactical bombers: bombers are one of the fastest and strongest units in the game when used correctly. Put them in a stack of 5 for the best SBDE. Always put 5 interceptors in the stack as well. The interceptors will absorb the damage so that your bombers live longer. The interceptors will also protect your bombers against an attack of other planes. Bombers by themselves are vulnerable against interceptor attacks. Always use the patrol function and not the attack function. When the planes stay in the zone of the red triangle they don't have to refuel so you can attack or defend faster. Planes that are refueling have only 25% health so it makes them very vulnerable against an attack.

        Air combat guide: forum.callofwar.com/index.php?…ng-some-in-decent-damage/
      • Never attack: most troops are stronger in defense then attack like infantry and anti tank for example. Let the enemy come to you. When under fire from artillery he will be forced to attack or pull back.
      • Use the terrain to your advantage: militia is strong in defense and gets 75% bonus in hills and forests so only use them there in defense. AT, AA, artillery and tanks get a -25% penalty in the mountains. A commando is 100% stronger in the mountains. Tanks are 50% stronger on plains but 50% weaker in a city. Use the terrain to defend where your troops get a bonus and where the troops of your enemy preferably get a penalty.
      Economy:

      To be able to sustain a big army you need to have a strong economy.
      • Upgrade your industrial complexes to level 5 as fast as you can. They produce 50% extra resources and train your troops double as fast.
      • Upgrade your infrastructure as fast as you can to level 3. Infrastructure also produce 50% extra resources so combined with an industrial complex you can double your resource production. They also make your troops move faster.
      • Build infrastructure level 3 in provinces that produce resources but have no industrial complex.
      • When infrastructure is build in all core provinces, start building industrial complexes as well
      • Core provinces produce 100% resources, new territory only gives 25% so it takes 4 times longer to get a return of investment. Always focus on your core provinces first

        guide to economy: forum.callofwar.com/index.php?thread/26634-guide-to-economy/
      BMfox
      Moderator
      EN Support Team | Bytro Labs Gmbh
    • Since its a long post it is no wonder your use of words made for some oversights as it is written now.

      BMfox wrote:

      How not to lose troops:
      • Use ranged troops: artillery and tactical bombers. These troops can attack the enemy while not taking damage or in the case of bombers only a little damage.

      Tactical bombers are not ranged troops. They use direct attack.They can actually sustain a lot of damage if they are attacking a group with AA and/or SP AA. You know this.

      BMfox wrote:


      • Never attack: most troops are stronger in defense then attack like infantry and anti tank for example. Let the enemy come to you. When under fire from artillery he will be forced to attack or pull back.

      I doubt this will win you every game. Combined with your earlier post I would say: attack with ranged units if pssible, not with direct attacks.

      Excluding direct attacks from your options gives you very few ways to attack someone. Sometimes it is actually best to do both. Use artillery to bomb a province and lock that city's units into place with moto inf/ mech inf. For example, this prevents gold repairs.

      Or a good mixed stack of fast units, LT, mech inf and moto inf can be sent on a destructive course through an enemy's country while you take your time dealing with fortified positions. The economical damage done this way is more of an advantage than the troops you might safe. And it goes faster. Taking out one or two crucial production centers can tip the tide of battle. Especially if you and your opponent are quite evenly matched.
      You also know this.

      Economy
      Make sure you have the biggest one. This way you can afford to use troops by using direct attacking units (as described above). And you will be able to build more troops faster. Recovery rate is very important. Pretty sure you also know this.
    • The trick is to force your enemy in the attack. Most players when being attacked the attack themselves instead of defending, if they don't you pound them with artillery so that they are forced to either pull back or attack. For me this works every single time.

      Of course you can't avoid engaging in combat but I do it as little as possible. When i lock myself in target it will be under covering artillery fire and patrolling bombers.

      As far for the bombers yes they are not ranged and they take little damage when escorted with interceptors. I just wanted to keep it simple an fit it in a sentence. You can't really say that they engage into combat as they don't lock themselves in target like other units do.
      BMfox
      Moderator
      EN Support Team | Bytro Labs Gmbh
    • I said most maps, not all of them. I've never played a game that lasted longer then 40 days, mostly because i'm the one that's ending it alone or with my alliance mates. There are games that last longer and can drag on forever but that's because the left over players are "not really playing efficiently" to say it in polite terms. Or there's a big stand off and nobody wants to take the first move.
      BMfox
      Moderator
      EN Support Team | Bytro Labs Gmbh