Tips on taking multiple nations at once

    • Tips on taking multiple nations at once

      New

      Suppose you're a nation with a decent economy on day 2-3. You're having a grand time when you get attacked by 2 or more nations. Maybe you're thinking because of the numerical superiority, you're going to lose. However, you only THINK you're going to lose. However, there are a few ways to counter 2 nations fighting against you.

      Using the geography, forts and defence core bonus
      You always want to go on the defensive, losing the LEAST amount of troops possible while maximizing casualties on the enemy's side. Using the terrain at your disposal is one good way to increase your troop's strengths while weakening the enemy's strengths.(I.e Tanks<Infantry in cities or Tanks>infantry on plains) Make sure you ALWAYS fight in your core provinces as it provides a 15% bonus to the defending side, allowing for more chances to minimize casualties and diminishing the enemy's unit count. Remember you are one nation fighting on two fronts on day 2. The less units the enemies have, the more breathing room and chances to counter attack you get. You can stop just before the enemy collides with your army so you get that sweet 15% defence bonus.
      Another thing to utilize is forts, forts allow your units to reduce their damage intake by 50% in core provinces. This means you can literally place 2 infantry divisions and 6 enemy divisions (Depending on terrain and unit) will either get stalled greatly, suffering a lot of casualties or halt the advance completely and annihilated. Giving you more units to send to other parts to bolster defences.

      Using your ACs to disrupt the enemy
      ACs can be used in various ways to disrupt your opponents in day 2-3. Although tanks are most likely unlocked at day 2 and built in day 3. They are still slower than your AC, making ACs still somewhat relevant as at that current stage of the game, none can actually catch up to your AC if you were to be able to sneak via holes of the enemy's line. If you play smart and use the terrain to maximize your speed, havoc will follow in enemy lands. Slowly enemy reinforcements to the front and allowing you to have more time to build up. Make sure to either take provinces leading to the front or take cities to kill their production.

      Using Defeat in detail
      Defeat in detail simplified is basically this: You have big army. Enemy also has big army. Both of you split army into two identical groups of 3000 in province 1,2, Your provinces and 3,4, the enemy provinces. The enemy can't see you so you leave a small detachment in let's say 1000 in province one and 2000 to go to province two. Now you have 5000 in province two and you attack province 4. Breaking though the defence of province 4 and resulting in a victory because 3000 in province 3 can't take on let's say 5000 now after calculating the casualties. Forcing your enemy to retreat to save his remaining forces and resulting in your victory.
      Now we apply this in practical terms. This tactic is used in situational terms, so don't go using it all the time because it has a cool name. You will get beaten the hell out of. Now let's assume you have 25 units, the enemy has 44 units overall. In an ordinary concentrated fight, you will lose. However, if one enemy nation decides to split his 22 army unit to 11, 11. Then you can split your own army to 5, 20 and send your 20 divisions to the 11,11 groups. Send your 5 divisions to a fort if you have one. If not, make sure your other enemy can't see your army composition. If he does, he will rush you will everything he has and you will be defeated. If you can, you should hit the army divisions favoring your units types and if you can get your armies to be defending, that would be most optimal. The element of surprise is very important when using this tactic. So if you can somehow figure out the enemy's timezone, you'll be able to catch your enemy off guard during his time of rest. Resulting in no losses for you and the total army group death of the 11 divisions and if you can get other 11 divisions as well, even better. you may lose one or two divisions there but in the end. The most pessimistic estimate would be 22 of your units against 22, evening out the playing field.

      There are other ways to defeat nations that are ganging up on you. But I'm frankly too lazy to make it too in-depth and it's getting late so I'll probably make a part two tomorrow or something.
      "Overly complicated operations right now are overrated. Head in straight on and you'll win. Just grow some balls."
    • New

      micons wrote:

      losing the LEAST amount of troops possible while maximizing casualties on the enemy's side.
      This is where artillery comes in, it is the only unit that deals damage without taking any and it has no terrain advantages except mountains with 25%. It's a pitty that you haven' mentioned them at all.

      micons wrote:

      Make sure you ALWAYS fight in your core provinces as it provides a 15% bonus to the defending side, allowing for more chances to minimize casualties and diminishing the enemy's unit count.
      You get the bonus everywhere in your provinces, cores and non-cores.

      micons wrote:

      ACs can be used in various ways to disrupt your opponents in day 2-3. Although tanks are most likely unlocked at day 2 and built in day 3. They are still slower than your AC
      This is indeed the best way to get your enemy on his knees. What's the best defense against that: keep an AT in every city.

      micons wrote:

      Now we apply this in practical terms. This tactic is used in situational terms, so don't go using it all the time because it has a cool name. You will get beaten the hell out of. Now let's assume you have 25 units, the enemy has 44 units overall. In an ordinary concentrated fight, you will lose. However, if one enemy nation decides to split his 22 army unit to 11, 11. Then you can split your own army to 5, 20 and send your 20 divisions to the 11,11 groups. Send your 5 divisions to a fort if you have one.
      Divide and conquer, if I have an army of 50 and my enemy has an army of 100 split up in 10 groups of 10 then will attack him with 3 times 33, over and over until he is done.


      My addition:
      • Sometimes it's better not to defend but to pull back.
      • Lost armies can't be replaced that easy and fast but provinces can always be taken back when you have the troops to do so.
      • When you pull back, organize our troops and go in for the counter attack. Chose the terrain where you will have the advantage.
      • Artillery, Artillery Artillery.
      • Have I already mentioned that there's only one troop in this case that can save you and it's artillery.
      BMfox
      Moderator
      EN Support Team | Bytro Labs Gmbh
    • New

      micons wrote:

      Make sure you ALWAYS fight in your core provinces as it provides a 15% bonus to the defending side, allowing for more chances to minimize casualties and diminishing the enemy's unit count.

      BMfox wrote:

      You get the bonus everywhere in your provinces, cores and non-cores.

      ;)


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      The post was edited 1 time, last by Restrisiko ().

    • New

      I never knew Core defence granted bonus for combat as well. Thanks Restrisiko.


      attacker101 wrote:

      tip for writing papers:

      make sure to point out what your abbreviations mean.

      for ex. AC stands for both Armored Car and Aircraft Carrier
      I wrote it based on the assumption people would understand what it would mean, besides. I'm talking in terms of day 2-3 so Aircraft carriers don't exist yet.
      "Overly complicated operations right now are overrated. Head in straight on and you'll win. Just grow some balls."