Patrolling planes are no longer doing damage

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    • Patrolling planes are no longer doing damage

      I just watched as my patrolling planes (6 tacs/5 interceptors) patrolled the same single enemy infantry unit four times and they're definitely not doing any damage. Has anyone else experienced this?

      Direct attacks do work normally it seems.

      The post was edited 1 time, last by Tormtar: Added note about direct attacks ().

    • I've found the same thing but it's not consistent.

      I've got two stack of air patrolling two different regions & opponent is doing direct attack on armies in both. The Patrol is definitely overlapping my army.

      One Tac bomber wing got taken down to two units then seemed to get stuck there for 3 rounds where it took no damage.

      Other Strat Bomber wing lost 2 units then seemed to stop taking damage...


      I also patrolled over a single Paratrooper & knocked it down to 85% damage then it also seemed to get stuck
    • General Nightman wrote:

      There have been some bugs with planes and rockets resulting from the newest update.
      I would file a bug report.

      Browser games are an ingenious business idea to lure out money ..
      ..... >> more or less cleverly camouflaged as a real game <<
      .... .. so beware of caltrops, spring-guns and booby traps. :00008185:
      Warning! Texts above this signature may contain traces of irony! :D
    • The problem is distance related if the ground units are towards the outer limit of the patrol zone tbey take no damage, if they are closer to the center they take damage.

      It was not like this before it started recently please fix it so ground units take damage anywhere in the patrol zone like before.
    • Kanaris wrote:

      The problem is distance related if the ground units are towards the outer limit of the patrol zone tbey take no damage, if they are closer to the center they take damage.

      It was not like this before it started recently please fix it so ground units take damage anywhere in the patrol zone like before.
      I think you might be right. I've just been testing this out.
      Had a air stack patrolling with slight overlap whilst opponent was using tac bombers to direct attack a region with no damage for an hour. Shifted the patrol so that the region was smack in the middle and the next tick tac bombers took a lot of damage.

      Not sure what the threshold is but patrol zone seems to be much smaller than what is indicated.
    • Greetings General,

      Thank you for your report.

      This is a known issue and is currently being worked on by the developers.

      Currently the attack radius of tactical bombers is not as large as the colored circle indicates. The planes will work properly when the target is closer to the center of the circle. This only is an issue when planes with different patrol circle diameters are grouped together.


      To put it another way, tactical bombers keep their smaller radius, even when grouped with larger radius planes.

      We do understand your frustration. Bugs can be difficult to correct, but please know we are doing our best to make the game bug free.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

      >>> Click Here to submit a bug report or support ticket <<<
    • I think it may also have to do with research, as progressively the patrol radius gets bigger and bigger with every new airplane version researched this no longer tracks and damage is only done on the original smaller radius even though what you see on the map is the larger radius gained from advanced research.

      I tested with tacs only no other planes escorting and was able to reproduce the issue, hence the above hypothesis.
    • Kanaris wrote:

      I think it may also have to do with research, as progressively the patrol radius gets bigger and bigger with every new airplane version researched this no longer tracks and damage is only done on the original smaller radius even though what you see on the map is the larger radius gained from advanced research.

      I tested with tacs only no other planes escorting and was able to reproduce the issue, hence the above hypothesis.
      You are correct in that the patrol circle radius does increase at some points during the research tree upgrades, though not at each level. The Tac Bomber patrol circle is the most evident of this since the first jump in radius is the most easily noticeable, though when you get to higher levels of interceptors the patrol circle seems positively huge.

      We have tested this bug thoroughly using all four aircraft and against all target types (air vs air, air vs land, air vs naval) both individually (single unit type only) and in combined stacks. The only time this bug showed itself is when Tac Bombers were in a mixed group. Since TB's do minimal damage against anything but land units it was impossible to tell if their damage was being added to the offensive value of a stack at max patrol circle range (just inside the patrol radius) when used against naval or air. They did however absorb the damage of the defensive calculation as part of the group (they lost health).

      I would imagine that the increased radius afforded by the higher ranks of the Tac Bombers would therefore increase the ability to attack land targets without having to be directly above the target(s), or it may not. The focus of the bug still remains the fact that in a mixed stack you can no longer maximize the abilities of your Tac Bombers through the full range of the patrol circle as is intended. What this achieves is missed opportunities to attack targets that are at maximum range from your airbase when utilizing a mixed stack for maximum benefit (and larger patrol circle radius).

      This bug has been identified and confirmed and has warranted a high degree of both severity and frequency. It will continue to impact game play until it is fixed, though the workaround we have suggested does in fact work to mitigate the worst aspects of this issue. No time frame for resolution has been stated that I am aware of.

      For the time being at least just put your targets closer into the middle of your stack's patrol radius and you should be back in business until we can get this sorted out.

      Good Luck & Happy Hunting! 8)
      "Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL
    • I have a hard time believing this "accident" is not already corrected.

      I recommend increasing the range of all same level air units to be equal to the Tac Bomber range until this is sorted out.

      This "accidental" air nerf requires me to wait for air bases to get to the front, the new 8 hour air base is a decent step in speeding up the slow move forward but now the base is super weak and puts my entire air force at even greater risk to smart players.

      I like to play armor when I want armor, navy when I want navy and air when I want air. Neutering air power and now putting all air units at even greater risk makes me question why I even invest in air power anymore.

      Fix it or just remove the air units... until then on future maps I will head into a full on armor war. No need for air anymore...
      :thumbup: :beer: - Living the dream!
    • Svven78 wrote:

      No need for air anymore...

      I use air to full effect in spite of the reduced patrol circle range for tacos. I want that fixed as much as anyone, but to say that air is not usable is a wholly unsupportable argument.

      I have seen the priority level given for this bug. Believe me when I say it's on their radars.
      "Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL
    • ChaosWarlord wrote:

      Svven78 wrote:

      No need for air anymore...
      I use air to full effect in spite of the reduced patrol circle range for tacos. I want that fixed as much as anyone, but to say that air is not usable is a wholly unsupportable argument.

      I have seen the priority level given for this bug. Believe me when I say it's on their radars.
      I understand its on their radars:

      I am not a programmer but if you know which update caused the nerf you know which update to fix and while I understand there are layers upon layers of code that have to execute to work together, I know my IT guys can make an update then revert the changes in 24 hours. Now that were weeks into this and the last update didn't correct this it seems much more intentional than not.


      That said to your air power point:

      I am going to try straight armor, I used air super effectively until now but air is really hamstrung. As a defensive force it is still nice and works as much as needed but generally speaking I am not a defensive player. It is also too costly to make it an effective defense. I used air as a softening mechanism and it was integral to my front lines. Now I have to worry about things I never considered.

      The last game I played with air in full effect my tanks out paced it or I was waiting for hours upon hours for the air base to build or I had to gold a base to move the fight forward. It really slowed down my normal pace of my game and since it takes so much to invest in air I never truly invested heavy in armor so my tanks had to wait for air cover or die to theirs.

      I have two more games playing that air is still my core and I am finding the bug to be unbearable to my game play.

      I will try and reinvent how I play. My next game played I wont even invest 1 resource into air power. Sure I will lose things but the savings in research and resources I feel will offset the losses. I see players fairly success with just a ground game and while I exploit that with air units usually I will just harden their weaknesses.

      My concern Chaos is the most recent changes support the "nerf air" crowd. This "accidental" nerf seems like less an accident. If you play 100 player maps you will have seen your entire game play slowed down. Now a tactic that I used to kill air users is so much more successful or likely to be accomplished that I am scared to be too reliant upon air going forward. No need to invest in 100s of air units and 100s of airbases only to lose them to the new nerf.

      I have already seen it happening in one game. If the same thing happens in the other one then it will just reinforce this mindset.

      Keep flying those unfriendly skies! I will slog it in the mud.

      :thumbup: :beer: - Living the dream!
    • I can not controll my planes anymore, can't select them...not all, but 20 airplanes that are patrolling at the moment...i did a post about it already few weeks ago...i opened a ticket to the developers...but no answer...can anyone help me about this??
    • GAVUCCI wrote:

      I can not controll my planes anymore, can't select them...not all, but 20 airplanes that are patrolling at the moment...i did a post about it already few weeks ago...i opened a ticket to the developers...but no answer...can anyone help me about this??

      What game # is it and what is your player name if not the same as your forum name?

      Please be sure to resend an in game ticket for assistance with that. Not a bug report, but a help ticket.
      "Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL
    • GAVUCCI wrote:

      Player name is the same (GAVUCCI) and the game is #2713687... where is the help ticket is? i found it same as the bug one?

      Looks like you are on a Spanish Server. That's a different department than what I am in, EN Server Game Staff.

      I would suggest you try the bug report again this time put "General" as the reason instead.

      Good Luck & Happy Hunting!
      "Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL