Let's face it the High Command feature "Fire Control" for submarines is redundant! None of the current fire controls change any aspect to submarine warfare as opposed to a non High Command account. After much experience with the game and the players thereof I believe players would agree that the submarine fire control feature needs improvement. The main fire control features we are reviewing are the "hold fire" and "aggressive" commands.
The first suggestion for submarines fire control is the aggressive command. Just as artillery on aggressive has the ability to attack the nearest target within its range, a submarine on aggressive should also have the ability to attack a ship that it gains a reading on. That would either mean a submarine on aggressive automatically changes its course to intercept and attack a vessel within it's proximity or otherwise attack any ships other than a Right of Way or Shared Map relation, or both. That implementation would reflect a navy that is protecting its territorial waters.
Also currently the hold fire feature does not seem yo change anything compared to non High Command accounts. I suggest that the hold fire command do just that, hold it's fire. That means a submarine on hold fire would be able to cross paths with an opponents vessel without engaging in combat unless first spotted by the opponent via naval bombers or reveal armies and subsequently attacked by the opponent. This would be relative to submarines that are shadowing a target but not wanting to attack without receiving a direct order. Please review these suggestions of an experienced high command player, I am sure that these amendments would add to the intrigue of high command and the overall enjoyment of the game. Thank your for your time and consideration.
The first suggestion for submarines fire control is the aggressive command. Just as artillery on aggressive has the ability to attack the nearest target within its range, a submarine on aggressive should also have the ability to attack a ship that it gains a reading on. That would either mean a submarine on aggressive automatically changes its course to intercept and attack a vessel within it's proximity or otherwise attack any ships other than a Right of Way or Shared Map relation, or both. That implementation would reflect a navy that is protecting its territorial waters.
Also currently the hold fire feature does not seem yo change anything compared to non High Command accounts. I suggest that the hold fire command do just that, hold it's fire. That means a submarine on hold fire would be able to cross paths with an opponents vessel without engaging in combat unless first spotted by the opponent via naval bombers or reveal armies and subsequently attacked by the opponent. This would be relative to submarines that are shadowing a target but not wanting to attack without receiving a direct order. Please review these suggestions of an experienced high command player, I am sure that these amendments would add to the intrigue of high command and the overall enjoyment of the game. Thank your for your time and consideration.
The post was edited 5 times, last by Bosshogg123: priority & grammer ().