nemuritor98 wrote:
I still prefer the first suggestion, that if I want to set a naval blockade, I set it, not the game, by changing relation to embargo.
just add a 'blockade' mode for Naval units, right next to "Attack"
in the Orders block.
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nemuritor98 wrote:
I still prefer the first suggestion, that if I want to set a naval blockade, I set it, not the game, by changing relation to embargo.
WayneBo wrote:
Placed a destroyer in range of a neutral cruiser just as a check.
The cruiser did NOT fire at will.
The only cases of unintended combat I have seen are when two unit come into direct contact.
Is that the intent?
WayneBo wrote:
so we can interpret
"close by neutral or enemy units"
to mean:
units on the same map pixel?
Islandboy wrote:
Just did it again, my sub auto fired on a peaceful ship, putting our countries at an unwanted war. This is bull@#$%. Developers need to fix this now so people can play this game....
WayneBo wrote:
so we can interpret
"close by neutral or enemy units"
to mean:
units on the same map pixel?
Restrisiko wrote:
Do you have High Command and switched to aggressive?WayneBo wrote:
.. warships in range of neutral shipping,
and no attacks.
.. with "Standard Setting" the units need to meet at the same point (within the usual range tolerance for close combat)
.. automatic fire at distance starts only when set to aggressive (High Command Setting)
freezy wrote:
We are currently discussing potential changes to the new behaviour to satisfy more player needs. That said please don't expect any fast change over night as we are bound to our update cycles, so even if we decide for a change the current behaviour will stay at least for a little while.
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