As stated earlier in the thread, it will be reworked again. To be specific, "the fire at" will setting will return to it's former behaviour, while the "aggressive" setting will stay as it is, so that it is an opt-in behaviour to attack neutral units instead of an opt-out. I know this won't cover every use case, but it should fix the biggest issue while still allowing for the intended mechanic of setting up blockades or to prepare pre-emptive measures while being offline.
Due to our development, QA and release cycles this won't happen over night, so also not in tomorrow's update. Without going into details, it is not just a simple code change and there are other factors involved as well. ETA on this would be one of the game updates in August, sorry for that delay.
Due to our development, QA and release cycles this won't happen over night, so also not in tomorrow's update. Without going into details, it is not just a simple code change and there are other factors involved as well. ETA on this would be one of the game updates in August, sorry for that delay.