Advice for possible tactics a grand mot stack can do?

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    • Advice for possible tactics a grand mot stack can do?

      So i have mobilized a grand motorized stack that have greatest amount of unit while still maximizing SBDE like so:


      I skipped HT and TD since it's too slow and impractical, the purpose of this stack is mostly for offensive operation.
      I have 8 of such stack and later i've planed to fight an all out war against the remaining AI country over multiple fronts. Well i wont go into too much detail over the strategic plan, but i want to know what kind of good tactics this stack can do? I do have a powerful navy and airforce, but let's assume they are unavailable.
    • Regular rockets and Nuclear rocket are the best option in this case. Or a lot of anti tank but you still get hammered from those 8 motorized infantry. That's an example of the perfect stack.
      BMfox
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    • BMfox wrote:

      Regular rockets and Nuclear rocket are the best option in this case. Or a lot of anti tank but you still get hammered from those 8 motorized infantry. That's an example of the perfect stack.
      Well i was talking that the stack was mine and how to utilize it in tactical situation, it is comforting to know how to counter this kind of stack though in case i met one, but if they could be wiped by nuclear rocket easily, they could do the same to mine. Is there a countermeasure to avoid letting it be destroyed by a few nuclear rocket? (Again lets assume my airforce and navy aren't able to support)
    • Just bomb it to death with Tactical bombers to kill. Yes you have the SPGs, but compared to anything else on the ground it is the best way to maximize the damage done to the stack (concentrated Air Development will counter the concentrated ground development) while minimizing your own casualties. I also have problems with the nuclear and rocket options as you can pretty easily mess with rockets as they cant change direction mid flight (Have to be very active, but it is and can be done).

      Same resources and development into air assets= Killing that stack.

      In short, you can use that force to murder just about anything in front of you. So long as you remain in control of the skies, and do not allow your enemy to build up on high level tactical bombers.

      The post was edited 1 time, last by Forgotten_Marshal ().

    • Well uhhh, i think you guys misunderstood that i want to kill that "stack", perhaps my wording was a little wrong, it's a "division" that i'm currently experimenting on a private round and kinda wanna discuss it's tactical value by it's own power, what i mean by "tactic" is like what to "split" and make what detachment to do what and something like that.


      Forgotten_Marshal wrote:

      Just bomb the living crap out of it with Tactical bombers to kill. Yes you have the SPGs, but compared to anything else on the ground it is the best way to maximize the damage done to the stack (concentrated Air Development will counter the concentrated ground development) while minimizing your own casualties. I also have problems with the nuclear and rocket options as you can pretty easily mess with rockets as they cant change direction mid flight (Have to be very active, but it is and can be done).

      Same resources and development into air assets= Killing that stack.

      In short, you can use that force to murder just about anything in front of you. So long as you remain in control of the skies, and do not allow your enemy to build up on high level tactical bombers.
      But for argument's sake and if i met an opponent who produced identical stack, i really think throwing a lot of tactical bombers on it will have large casualties on my side, i would have to produce a larger amount of tactical bombers than my usual style and they could be too busy to destroy other enemy units that may also pose a threat.
    • Seems best use would be to push into enemy territory killing everything in the path and destroying cities.
      you'll have 2 options -
      1. continue without holding territory - a smart enemy will just recapture behind you if they can.
      2. hold the territory - which means your stack will bleed (get smaller as you leave units behind) to hold the ground you just captured.
      Things to consider is the strength of the enemy forces in the area. Usually with a Doomstack like that a smart enemy will gather forces to challenge you.
      You must decide the task and purpose of that stack
      "Es gibt keine verzweifelten Lagen, es gibt nur verzweifelte Menschen" - There are no desperate situations, there are only desperate people.
      General Heinz Guderian (Schneller Heinz)

      Kenny says - You've got to know when to hold 'em, Know when to fold 'em, Know when to walk away And know when to run
    • Forgotten_Marshal wrote:

      Just bomb it to death with Tactical bombers to kill. Yes you have the SPGs, but compared to anything else on the ground it is the best way to maximize the damage done to the stack (concentrated Air Development will counter the concentrated ground development) while minimizing your own casualties. I also have problems with the nuclear and rocket options as you can pretty easily mess with rockets as they cant change direction mid flight (Have to be very active, but it is and can be done).

      Same resources and development into air assets= Killing that stack.

      In short, you can use that force to murder just about anything in front of you. So long as you remain in control of the skies, and do not allow your enemy to build up on high level tactical bombers.
      Using tacticals is not an option here. Theres 6 SP AA and also mech Infa has a fair AA defense. Rockets and Nuclear Rocket is the best option here.

      AK140 wrote:

      Well i was talking that the stack was mine and how to utilize it in tactical situation, it is comforting to know how to counter this kind of stack though in case i met one, but if they could be wiped by nuclear rocket easily, they could do the same to mine. Is there a countermeasure to avoid letting it be destroyed by a few nuclear rocket? (Again lets assume my airforce and navy aren't able to support)
      Planes can only stop a level 1 rocket, higher level rockets and nuclear rockets are unstoppable. The stack can be attacked from sea with a battleship too.
      BMfox
      Moderator
      EN Community Support | Bytro Gmbh

      Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar


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    • Planes only stop level 1 rockets true, but if I see that rocket coming I just order my troops to stop or go the other way and the rocket misses.

      Level 7 Airplanes have a Armor damage of 7 and if you pair them with strategic and Fighters in groups of 8 to maximize the damage coeficiants, and space out multiple groups to hit roughly every 15 minutes so the calculations reset, you will destroy the stack with roughly a 3-1 KD ratio as the SPG return fire will weaken with each attack.

      If you really wanted to get dirty, you could also pull out some old school tricks to further increase the damage to loss ratio like hitting em with Artillery and keeping just out of range with SPGS paired with a few sacrificial troops if needed to stop em while the arties backed up. (Would probably do an SPG arty paired with Acs if I had enough warning as the Acs are cheap and easy to replace)
    • I usually don't use a stack like that. I'd split it up, and capture as much undefended ground as possible; then when meeting resistance, merge units into a battle group tailored for the particular resistance encountered. That requires a lot of online time though; your stack kept together can work well in an offline situation and a long path as well.

      In any case, split off the SP arty; they're not supposed to do actual melee combat (like the rest of the stack) but bomb the enemy at range instead.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • K.Rokossovski wrote:

      I usually don't use a stack like that. I'd split it up, and capture as much undefended ground as possible; then when meeting resistance, merge units into a battle group tailored for the particular resistance encountered. That requires a lot of online time though; your stack kept together can work well in an offline situation and a long path as well.

      In any case, split off the SP arty; they're not supposed to do actual melee combat (like the rest of the stack) but bomb the enemy at range instead.

      Should the SPG be stick as 1 or multiple? Also do you recommend it being escorted with one of the other unit?
    • AK140 wrote:

      K.Rokossovski wrote:

      I usually don't use a stack like that. I'd split it up, and capture as much undefended ground as possible; then when meeting resistance, merge units into a battle group tailored for the particular resistance encountered. That requires a lot of online time though; your stack kept together can work well in an offline situation and a long path as well.

      In any case, split off the SP arty; they're not supposed to do actual melee combat (like the rest of the stack) but bomb the enemy at range instead.
      Should the SPG be stick as 1 or multiple? Also do you recommend it being escorted with one of the other unit?
      When staying under SBDE, I use a single stack. I once knew a guy who insisted that damage output was bigger with single-unit stacks, but I've never been able to verify that. You should give them some SPAA if the enemy uses air; and shield the stack (keep the main stack between the enemy and the SP arty's); if you can't or won't, you need to send some melee units like LT with it as well in case the enemy catches them. Both an active enemy AND the AI will try to engage arty in melee.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • For me it's knowing how to keep your units alive and rotate units to heal.

      If your attacking and your light tank stack is at 101 health then 1 more damage will cause you to lose a LT.
      knowing when to split off a tank so that you end up with a 1 LT at 16.8 health and 5 tanks at 84.2 which can then take 4.2 damage before losing a unit is how you keep loses down.
      The problem is when your fighting another large stack your detached 1 LT is going to take huge damage due to fire concentration. So there's a balance. sometimes it's worth detaching 1 unit from each stack so that you maintain damage diversity.
      It takes a bit of experimenting to find the right balance & a lot of micro management. tricky to explain quickly.