Everyone can tell about how important, and in which chacateristics, declare war in CoW is overriding.
But, today I want to talk about some troubles and headcaches that origin this way of diplomacy.
I released a similar debate some days before, but not deepining, only complaining. So...
When you go to war, declaring it to some person, the newspaper automatically publish a column suggesting that "is terrible, and the world will go over you". Looks very impressive,but don't have any impact in the players. Only to the ones surrounding the confict.
Well, instantly you get a penalty of moral, (-5), in all the country, not matter how important could be, the capital at example; how many people live in the city/village (that is a really useless information nowadays), or how near are you to the enemy line. Is the same to all the provinces.
This must changed by 3 parameters:
1. The importance of the province.
The war must have more impact in the provinces where the "political status" isn't enough strong. Like in the remote, except the cities. Because, the industry and most of the population live there (cities), and the zones where the resources are extracted.
2. How many defend feel it
Okay. Now think that the province isn't important in the politic way, but have a real strategic point on the map. Well, the province must feel secure to posible assault from the enemy. You all gonna talk about, "yeah, that exist now, if you are near to the enmy frontline you lost moral", yeah I know, but the troops there, have the only purpose of avoid "local revolutions to proclaim independence", no more. Don't make any help to the citizen fears, the units are look more like military police, or units from other country "pacifying the nation".
3. How the war is going on
I think that if we want an accuracy game, we have to see the history in all the views, even if are consider "inhumans", like the PoW's.
When the Nazi Germany lead by Adolf Hitler, declared the war to Poland. How you think guys that the citizens felt?. Some ignoring, but the others ones was like, "Yeah, wow, we are the boss in Europe, nothing going to stop us now, etc...". Concreting, they felt good about do it. The citizen moral was high, enthusiastic.
Other example was the Soviet Union marching to Berlin after defeat most of the troops between 1941-1942. The moral was high, because they stop the invaders, and formed the biggest army in the west front.
Continue the main idea. I want to implement a new way to change the moral along how the war is being carry out. If you are winning, the moral don't get down, on the contrary, it gets up. And vice versa if you are losing, the moral get down.
Some point to consider is, the number of province lost-remaining, and the looses on the battlefield, counting your own and the enemy ones.
But, today I want to talk about some troubles and headcaches that origin this way of diplomacy.
I released a similar debate some days before, but not deepining, only complaining. So...
When you go to war, declaring it to some person, the newspaper automatically publish a column suggesting that "is terrible, and the world will go over you". Looks very impressive,but don't have any impact in the players. Only to the ones surrounding the confict.
Well, instantly you get a penalty of moral, (-5), in all the country, not matter how important could be, the capital at example; how many people live in the city/village (that is a really useless information nowadays), or how near are you to the enemy line. Is the same to all the provinces.
This must changed by 3 parameters:
1. The importance of the province.
The war must have more impact in the provinces where the "political status" isn't enough strong. Like in the remote, except the cities. Because, the industry and most of the population live there (cities), and the zones where the resources are extracted.
2. How many defend feel it
Okay. Now think that the province isn't important in the politic way, but have a real strategic point on the map. Well, the province must feel secure to posible assault from the enemy. You all gonna talk about, "yeah, that exist now, if you are near to the enmy frontline you lost moral", yeah I know, but the troops there, have the only purpose of avoid "local revolutions to proclaim independence", no more. Don't make any help to the citizen fears, the units are look more like military police, or units from other country "pacifying the nation".
3. How the war is going on
I think that if we want an accuracy game, we have to see the history in all the views, even if are consider "inhumans", like the PoW's.
When the Nazi Germany lead by Adolf Hitler, declared the war to Poland. How you think guys that the citizens felt?. Some ignoring, but the others ones was like, "Yeah, wow, we are the boss in Europe, nothing going to stop us now, etc...". Concreting, they felt good about do it. The citizen moral was high, enthusiastic.
Other example was the Soviet Union marching to Berlin after defeat most of the troops between 1941-1942. The moral was high, because they stop the invaders, and formed the biggest army in the west front.
Continue the main idea. I want to implement a new way to change the moral along how the war is being carry out. If you are winning, the moral don't get down, on the contrary, it gets up. And vice versa if you are losing, the moral get down.
Some point to consider is, the number of province lost-remaining, and the looses on the battlefield, counting your own and the enemy ones.