Many of those reading this might find this idea outrageous however I think it might work:
Naval Blockades and Economy (i.e the introduction of cargo ships): Naval Blockades have many usages in Call of War, mainly used for limiting a country's ability to launch naval invasions and simultaneously making a naval invasion by yourself not dangerous for your transport ships. Although these tactics were applied in blockades throughout the mid 20th century and WW2, Call of War does not simulate the ability of a country to stifle another's economy and army development. What I am proposing is that goods bought on the market would have to be shipped to a country via cargo ships, and disembark unto that country's soil BEFORE being added to a country's resource storages. These cargo ships would work essentially as Transport Ships, being lightly gunned and severely open to being destroyed thus best accompanied by war ships (if the country selling these goods sees this to be fit). This would affectively add the ability of a country to limit the amount of resources sold to an adversary (ofc w the ramifications of possibly inciting conflict w the country supplying the resources).
Mine Layers: The lesser of my ideas, a ship that could lay mines (and then be destroyed, or have incredibly high rare material maintenance, the former being similar to a nuclear bomber). These mines would not be detonated by allied countries however would be by neutral countries and of course adversaries. This would add the ability of a country to limit a naval invasion of it. This could add the option of territorial waters into the game, which would be the only territory that they could lay mines in.
Thx for listening to my schpiel/ted talk.
Naval Blockades and Economy (i.e the introduction of cargo ships): Naval Blockades have many usages in Call of War, mainly used for limiting a country's ability to launch naval invasions and simultaneously making a naval invasion by yourself not dangerous for your transport ships. Although these tactics were applied in blockades throughout the mid 20th century and WW2, Call of War does not simulate the ability of a country to stifle another's economy and army development. What I am proposing is that goods bought on the market would have to be shipped to a country via cargo ships, and disembark unto that country's soil BEFORE being added to a country's resource storages. These cargo ships would work essentially as Transport Ships, being lightly gunned and severely open to being destroyed thus best accompanied by war ships (if the country selling these goods sees this to be fit). This would affectively add the ability of a country to limit the amount of resources sold to an adversary (ofc w the ramifications of possibly inciting conflict w the country supplying the resources).
Mine Layers: The lesser of my ideas, a ship that could lay mines (and then be destroyed, or have incredibly high rare material maintenance, the former being similar to a nuclear bomber). These mines would not be detonated by allied countries however would be by neutral countries and of course adversaries. This would add the ability of a country to limit a naval invasion of it. This could add the option of territorial waters into the game, which would be the only territory that they could lay mines in.
Thx for listening to my schpiel/ted talk.