Hello, I want to suggest a system in Call of War that would add more advanced unit attrition, in addition to the ability to use a scorched earth policy as a viable tactic.
1. Unit attrition- The current system doesn't seem to favor any encirclement tactics. Though provinces lose morale, the units inside are mostly unaffected. This hurts any encirclement strategy, because leaving these units unchecked allows them to wreak havoc on you inner cities and industry, while leaving behind units to keep them there weakens the main assault force. I think that a system should be enacted that would cause any encircled units to gradually lose health, and thus make fast encirclement movements more effective.
2. Scorched Earth- When capturing a province, all the building in said province lose some health, however, it is often easy to repair, and repairs back to the same level it was at when captured. The use of rockets and bombers is a good way to destroy industry, however, especially when your in a losing scenario, producing rockets and bombers takes away from your infantry and armor production, not allowing you to continue more defensive production. I recommend a system that would allow your buildings to be entirely destroyed, requiring the enemy to restart construction at level 1, and being a far more effective way to nullify your enemies gain. Of course, an instant destruction would be overpowered and too effective to be countered. I suggest that an action be added that would slowly take your building down to 0 health. Such a system could:
1. take a period of approximately 1-4 hours ( varies depending on level of building )
2. be canceled in case of accidental activation
I feel such a system would improve overall gameplay, forcing players to look deeper into placement of industry and infrastructure, but would also force attacking forces to chose tactics to capture cities faster before enemy forces can destroy important building, furthering the use of tactics in gameplay. Another potential balance could be a requirement for at least 1 friendly unit to remain present in the city for the affect to take place, so destruction of industry isn't spammed in a losing scenario.
Sorry if anyone else gave the suggestion, but I wanted to see this through, and 153 pages of feedback is a lot to go throu
1. Unit attrition- The current system doesn't seem to favor any encirclement tactics. Though provinces lose morale, the units inside are mostly unaffected. This hurts any encirclement strategy, because leaving these units unchecked allows them to wreak havoc on you inner cities and industry, while leaving behind units to keep them there weakens the main assault force. I think that a system should be enacted that would cause any encircled units to gradually lose health, and thus make fast encirclement movements more effective.
2. Scorched Earth- When capturing a province, all the building in said province lose some health, however, it is often easy to repair, and repairs back to the same level it was at when captured. The use of rockets and bombers is a good way to destroy industry, however, especially when your in a losing scenario, producing rockets and bombers takes away from your infantry and armor production, not allowing you to continue more defensive production. I recommend a system that would allow your buildings to be entirely destroyed, requiring the enemy to restart construction at level 1, and being a far more effective way to nullify your enemies gain. Of course, an instant destruction would be overpowered and too effective to be countered. I suggest that an action be added that would slowly take your building down to 0 health. Such a system could:
1. take a period of approximately 1-4 hours ( varies depending on level of building )
2. be canceled in case of accidental activation
I feel such a system would improve overall gameplay, forcing players to look deeper into placement of industry and infrastructure, but would also force attacking forces to chose tactics to capture cities faster before enemy forces can destroy important building, furthering the use of tactics in gameplay. Another potential balance could be a requirement for at least 1 friendly unit to remain present in the city for the affect to take place, so destruction of industry isn't spammed in a losing scenario.
Sorry if anyone else gave the suggestion, but I wanted to see this through, and 153 pages of feedback is a lot to go throu
"Any alliance whose purpose is not the intention to wage war is senseless and useless." -Adolf Hitler.
“Always winter, but never Christmas”
–Mr. Tumnus, The Lion, The Witch, and the Wardrobe
“Always winter, but never Christmas”
–Mr. Tumnus, The Lion, The Witch, and the Wardrobe