I don't like to make suggestions as the developers have their own vision of the path of the game. In addition, an idea can be good, but its' coding a nightmare - even a simple idea. Since I just finished a game of 3 weeks, I will treat myself to 1 suggestion as a reward.
This suggestion, like Fire Control and the Queue, would make a good addition to the High Command suite of bonuses.
As I understand it, when multiple units of a specific unit type are together, the hit points are pooled. So, if 3 units with a maximum of 100 hit points each are together and they have a total of 210 hit points, their strength is 70 (210/3). If one is split off, it has a strength of 70, as do the two remaining.
I would like to see this to be able to be manipulated. It is frustrating to join a group with a 100% unit to a group with two of the same types of units at 55% and now they are all at 70. This is O.K. But, when your ex-100% unit leaves, it is now at 70%, as are the two remaining behind.
I would like to see a trio of radio buttons next to each unit line of the split dialogue box. There would be 3 radio buttons next to each unit type, Maximum, Proportional, and Minimum, with the Proportional checked by default.
Example: I have a group with Medium Tanks, Artillery, Anti-Aircraft, and 3 Giant Killer Penguin (GKP) Units. Each of the 4 unit types would have its own row of 3 radio buttions to the right of the current info and data and slider. GKP units have a maximum OF 100 hit points and this group of 3 in this combat group have 210 for a strength of 70 each.
Currently, if one GKP leaves, it will leave at 70% strength and the two remaining will have 140 points for a strength of 70%.
If I have the radio buttons and MAX is picked:
- If I leave with 0 GKP units, the three that remain remain as they are, splitting 210 hit points for a strength of 70%.
- If I leave with 1 GKP unit, it leaves with 100 hit points and the two that remain share the remaining 110 hit points for a strength of 55%.
- If I leave with 2 GKP units, they leave with 200 hit points for a strength of 100% each and the remaining unit keeps 10 hit points for a strength of 10.
- If I leave with all 3 GKP units, they leave with all 210 hit points for a strength of 70% (each).
If I have the radio buttons and PROPORTIONAL is picked, it is resolved as the current default method.
If I have the radio buttons and MIN is picked:
- If I leave with 0 GKP units, the three that remain remain as they are, splitting 210 hit points for a strength of 70%.
- If I leave with 1 GKP unit, it leaves with 10 hit points for a strength of 10% and the two that remain will have the remaining 200 hit points for a strength of 100%.
- If I leave with 2 GKP units, they leave with 110 hit points for a strength of 55% (each) and the remaining unit will keep 100 hit points for a strength of 100%.
- If I leave with all 3 GKP units, they leave with all 210 hit points for a strength of 70% (each).
As you can see, If I leave with none or all of that specific unit type, there is no effect. However, if I leave with only some of the units, I have a bit of flexibility. It should be easy to code. There is room for this on the Split dialogue box, just make it wider. And, it would make the yearly subscription to High Command more valuable.
O.K., give your critiques. But, flame responsibly. The Giant Killer Penguins are my friends and they will "git ya" if you are too mean.
This suggestion, like Fire Control and the Queue, would make a good addition to the High Command suite of bonuses.
As I understand it, when multiple units of a specific unit type are together, the hit points are pooled. So, if 3 units with a maximum of 100 hit points each are together and they have a total of 210 hit points, their strength is 70 (210/3). If one is split off, it has a strength of 70, as do the two remaining.
I would like to see this to be able to be manipulated. It is frustrating to join a group with a 100% unit to a group with two of the same types of units at 55% and now they are all at 70. This is O.K. But, when your ex-100% unit leaves, it is now at 70%, as are the two remaining behind.
I would like to see a trio of radio buttons next to each unit line of the split dialogue box. There would be 3 radio buttons next to each unit type, Maximum, Proportional, and Minimum, with the Proportional checked by default.
Example: I have a group with Medium Tanks, Artillery, Anti-Aircraft, and 3 Giant Killer Penguin (GKP) Units. Each of the 4 unit types would have its own row of 3 radio buttions to the right of the current info and data and slider. GKP units have a maximum OF 100 hit points and this group of 3 in this combat group have 210 for a strength of 70 each.
Currently, if one GKP leaves, it will leave at 70% strength and the two remaining will have 140 points for a strength of 70%.
If I have the radio buttons and MAX is picked:
- If I leave with 0 GKP units, the three that remain remain as they are, splitting 210 hit points for a strength of 70%.
- If I leave with 1 GKP unit, it leaves with 100 hit points and the two that remain share the remaining 110 hit points for a strength of 55%.
- If I leave with 2 GKP units, they leave with 200 hit points for a strength of 100% each and the remaining unit keeps 10 hit points for a strength of 10.
- If I leave with all 3 GKP units, they leave with all 210 hit points for a strength of 70% (each).
If I have the radio buttons and PROPORTIONAL is picked, it is resolved as the current default method.
If I have the radio buttons and MIN is picked:
- If I leave with 0 GKP units, the three that remain remain as they are, splitting 210 hit points for a strength of 70%.
- If I leave with 1 GKP unit, it leaves with 10 hit points for a strength of 10% and the two that remain will have the remaining 200 hit points for a strength of 100%.
- If I leave with 2 GKP units, they leave with 110 hit points for a strength of 55% (each) and the remaining unit will keep 100 hit points for a strength of 100%.
- If I leave with all 3 GKP units, they leave with all 210 hit points for a strength of 70% (each).
As you can see, If I leave with none or all of that specific unit type, there is no effect. However, if I leave with only some of the units, I have a bit of flexibility. It should be easy to code. There is room for this on the Split dialogue box, just make it wider. And, it would make the yearly subscription to High Command more valuable.
O.K., give your critiques. But, flame responsibly. The Giant Killer Penguins are my friends and they will "git ya" if you are too mean.