So, I've came here to suggest one thing that I've wanted to do way before but it wasn't as annoying as it is now, so here I am.
So, I've been playing the Swift Strike event for a while now, and I've entered war with Communist Russia because they had moved their ships right by my city that would produce battleships, so I had to get rid of them one way or another as the player was (and still is) inactive. After a while and after losing some troops and my 1st battleship they disappeared and so I thought they went away.
Thing is, they didn't. Over the day I would make more troops and a second battleship and wonder why did they suddenly disappear, and so I would check the events, but problem is because there were a lot of other unrelated events and the current "Unit Lost" event only lists their identification tag (or something, don't know what it'd be called), I couldn't tell if they died, or if other unrelated troop died and I just missed them while looking at the map as I didn't know the identification tags or ever bothered to read and remember them.
So, over the day, I lost yet another bit of troops but still didn't notice and only now, that I have made my third battleship (which is about to be destroyed btw), that I have noticed Communist Russia still had their ships right by my city and there were even more ships now, and I was continually losing troops to them because I wouldn't log in time to see ships there nor would the "Unit Lost" events tell me anything useful, and so I have wasted a good amount of resources, money, manpower, and last but not least, time, in special. So, to prevent that situation from ever happening again, I'd suggest that:
- the Unit Lost event also list the time, location of where the unit got destroyed and also the types of units involved;
- divide the types of events into more tabs, such as "Buildings", "Units", and "Battle", for example.
Those changes would have easily prevented that I continued to lose more and more units simply because I couldn't and didn't want to stay playing all the time and so I had no idea of what was actually happening.
So, I've been playing the Swift Strike event for a while now, and I've entered war with Communist Russia because they had moved their ships right by my city that would produce battleships, so I had to get rid of them one way or another as the player was (and still is) inactive. After a while and after losing some troops and my 1st battleship they disappeared and so I thought they went away.
Thing is, they didn't. Over the day I would make more troops and a second battleship and wonder why did they suddenly disappear, and so I would check the events, but problem is because there were a lot of other unrelated events and the current "Unit Lost" event only lists their identification tag (or something, don't know what it'd be called), I couldn't tell if they died, or if other unrelated troop died and I just missed them while looking at the map as I didn't know the identification tags or ever bothered to read and remember them.
So, over the day, I lost yet another bit of troops but still didn't notice and only now, that I have made my third battleship (which is about to be destroyed btw), that I have noticed Communist Russia still had their ships right by my city and there were even more ships now, and I was continually losing troops to them because I wouldn't log in time to see ships there nor would the "Unit Lost" events tell me anything useful, and so I have wasted a good amount of resources, money, manpower, and last but not least, time, in special. So, to prevent that situation from ever happening again, I'd suggest that:
- the Unit Lost event also list the time, location of where the unit got destroyed and also the types of units involved;
- divide the types of events into more tabs, such as "Buildings", "Units", and "Battle", for example.
Those changes would have easily prevented that I continued to lose more and more units simply because I couldn't and didn't want to stay playing all the time and so I had no idea of what was actually happening.