Remember my guide on Tibet? Well, here's another one.
Mongolia is the weakest country in the game, economically, militarily, and even diplomatically. However, one key advantage you have is that most - not all - of your neighbors are fairly weak too: the Soviets don't have a huge military presence in Asia, Manchuria's military literally sucks, China will likely be occupied fighting Japan, India is far away, and Xingjiang will probably need to fend of the Soviets or the British Indian forces.
That doesn't make Mongolia an easy country, however: 4 industrial complexes, which is the same as Persia, one oil province, 2 food, 2 goods, one steel province (which will come back to screw you over if you don't act on that), and 2 rare material provinces. The plus side is that, unlike Tibet, you actually produce enough food to sustain your country. It's actually not all that bad. You have a stronger military than Persia by a mile, and a (slightly) better economy than Tibet.
Now, where do you go from here?
1) Build 2 industrial complexes immediately: one in your oil province, one on your steel. You have more than enough rare to cover it, and if you need more, buy some. It's still early game.
2) Now that this is out of the way, build infra level 1 in all resource provinces if they don't have it already. This normally goes against my other strategies for any other country, but you seriously need to up your industrial capacity. As such, you gotta make some cuts in other areas. You'll thank me later.
3) Produce a lot of militia units. You don't have a lot of research, and you don't have a lot of time: militias are produced the fastest in areas with industrial complexes, and you have some of the hilliest terrain in the game.
3a) From here, you have 2 options: either A, you can produce commandos, which are still a viable option, but not as viable as Tibet, because your terrain isn't as perfect for the job. Option B is to produce Paratroopers as soon as possible: like militias, they gain a bonus in hilly terrain, and unlike Commandos, they have long reach, and can take cities in a snap. Personally, I recommend doing both, but right now, pick one and stick with it; it's what your resources can allow.
4) Completely ignore Communist China. They produce virtually no resources, and they have a far stronger army than one initially believes. Really, they just aren't worth the effort. Instead, either head East into Manchuria, or head South into Nat. China. They both have a really weak military, and if you're fast enough, you'll catch them off guard. DON'T DO BOTH: You would risk opening a flank for Japan to sweep in.
Unrelated Sidenote A) Speaking of Japan, try to befriend them, or the Soviet Union. If possible, both. Try to tantalize the massive powers by offering to be a buffer for the other, which can easily net them points while giving you one less flank to worry about.
5) Don't even think about researching a navy until you are well into the game, and you have acquired some actually good territory.
6) Keep aircraft research marginal; you have very little oil to start with, and you don't want to run out this early in the game.
Unrelated Sidenote B) Remember your oil and steel? Yeah, time to build infra.
7) As for tanks, see 6. Besides, your terrain isn't exactly the best for tanks: now, if you were nice and flat, like, say, PERSIA, then Tanks are a good option. You aren't, therefore you shouldn't.
You could invade Xingjiang, or you could befriend them too: it doesn't hurt to have buddies.
From here, keep going and win! It's not too difficult to get by as Mongolia!
Thanks for reading!
Mongolia is the weakest country in the game, economically, militarily, and even diplomatically. However, one key advantage you have is that most - not all - of your neighbors are fairly weak too: the Soviets don't have a huge military presence in Asia, Manchuria's military literally sucks, China will likely be occupied fighting Japan, India is far away, and Xingjiang will probably need to fend of the Soviets or the British Indian forces.
That doesn't make Mongolia an easy country, however: 4 industrial complexes, which is the same as Persia, one oil province, 2 food, 2 goods, one steel province (which will come back to screw you over if you don't act on that), and 2 rare material provinces. The plus side is that, unlike Tibet, you actually produce enough food to sustain your country. It's actually not all that bad. You have a stronger military than Persia by a mile, and a (slightly) better economy than Tibet.
Now, where do you go from here?
1) Build 2 industrial complexes immediately: one in your oil province, one on your steel. You have more than enough rare to cover it, and if you need more, buy some. It's still early game.
2) Now that this is out of the way, build infra level 1 in all resource provinces if they don't have it already. This normally goes against my other strategies for any other country, but you seriously need to up your industrial capacity. As such, you gotta make some cuts in other areas. You'll thank me later.
3) Produce a lot of militia units. You don't have a lot of research, and you don't have a lot of time: militias are produced the fastest in areas with industrial complexes, and you have some of the hilliest terrain in the game.
3a) From here, you have 2 options: either A, you can produce commandos, which are still a viable option, but not as viable as Tibet, because your terrain isn't as perfect for the job. Option B is to produce Paratroopers as soon as possible: like militias, they gain a bonus in hilly terrain, and unlike Commandos, they have long reach, and can take cities in a snap. Personally, I recommend doing both, but right now, pick one and stick with it; it's what your resources can allow.
4) Completely ignore Communist China. They produce virtually no resources, and they have a far stronger army than one initially believes. Really, they just aren't worth the effort. Instead, either head East into Manchuria, or head South into Nat. China. They both have a really weak military, and if you're fast enough, you'll catch them off guard. DON'T DO BOTH: You would risk opening a flank for Japan to sweep in.
Unrelated Sidenote A) Speaking of Japan, try to befriend them, or the Soviet Union. If possible, both. Try to tantalize the massive powers by offering to be a buffer for the other, which can easily net them points while giving you one less flank to worry about.
5) Don't even think about researching a navy until you are well into the game, and you have acquired some actually good territory.
6) Keep aircraft research marginal; you have very little oil to start with, and you don't want to run out this early in the game.
Unrelated Sidenote B) Remember your oil and steel? Yeah, time to build infra.
7) As for tanks, see 6. Besides, your terrain isn't exactly the best for tanks: now, if you were nice and flat, like, say, PERSIA, then Tanks are a good option. You aren't, therefore you shouldn't.
You could invade Xingjiang, or you could befriend them too: it doesn't hurt to have buddies.
From here, keep going and win! It's not too difficult to get by as Mongolia!
Thanks for reading!