Trade

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    • VIRVCOBRV wrote:

      Thanks to a ""fix"" no one ever asked for/were even aware of in the first place.
      In general, decisions of this sort are not up for a vote of the players. Game rules and features are set by the game owners and designers. When features are abused they are removed, plain and simple.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

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    • VorlonFCW wrote:

      In general, decisions of this sort are not up for a vote of the players. Game rules and features are set by the game owners and designers. When features are abused they are removed, plain and simple.
      When Game Owners do not respond to the wants and needs of game "players" (the people that pay for the service), there is an easy option for the players. They leave. I'm very disappointed with the new rules and hope they are removed.
      • Trade restrictions are not realistic, nor have any historical basis.
      • Trading units has been done for centuries. Again, no historical basis for removal. There was already a limit as to "how many".
      • The market fee of 10% is extremely fat and unrealistic. That kind of fee would immediately generate a NEW commerce alternative in real life.
      I've been playing for several years. Most changes make sense from some game perspective. These make NONE. If it had increased the number of players which stay in a round, great! BUT, it hasn't. It just irks the folks who do play to the finish line.

      The post was edited 1 time, last by Gumbyz: mis-attributed quote ().