What do you think is the most useless unit or the unit with the least useful uses in this game?
Most Useless Troop in the game?
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Normally, we will not give strong comments on a specific unit because all of them are useful. But I think antiair is just not as useful as the others.They cannot attack, they can only defend. What is the chance that the plane will come? But anyways if you have enough reasons maybe you can convince me!BeaveRyan
Moderator
EN Community Support | Bytro Labs Gmbh
Training Alliance United Leader -
Thanks for your honest opinion Ryan ... You are telling that to a guy whose planes have taken many hits from AA units, and given likewise to opponents with my AA units ... Most experienced players (and I have played with guys at level >70 and folks with over 100 wins in their belts) will use a number of AA units in their games- perhaps 10% of their ground units.
After some thought, and for its high price in time and resources, I'll say aircraft carriers are the worst, at least early in the game, when they can only carry naval bombers, which are only effective vs. subs ... I recently was told that higher levels of aircraft carriers can carry fighters and tac bombers. So it's possible that I may change my mind in the future ...The post was edited 1 time, last by gusv: specified 'my' AA units ().
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The level of the carrier isn't what matters, it's the level of the planes. Any CV can carry naval bombers and inty's from level 1. Level 4+ tactical bombers are able to use CV's as well. The level of the CV determines how many planes it can handle, not what type.
Also, to remain on topic, Militia. Slow, only capable of decent fighting in hills/forests, waste of food, goods, and manpower.Eminem2891
EN Senior Moderator | JA Senior GO
EN/JA Support Teams | Bytro Labs Gmbh
Click here to submit a bug report or support ticket -
Agree with above. I have never used Militia nor ever intend to. Just stick with Infantry every time.
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Cruisers, the most pointless unit in the game. It's outclassed by the somewhat costlier Battleship and very vulnerable to subs. A cruiser-destroyer combo may work but a battleship-destroyer combo is infinitely better. By trying to be in the middle it's neither effective at this, or that."Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win." -Sun Tzu
- Leading officer of the Training Alliance -
Paratroopers -- because it's a waste of resources
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Restrisiko wrote:
Paratroopers -- because it's a waste of resources
BeaveRyan
Moderator
EN Community Support | Bytro Labs Gmbh
Training Alliance United Leader -
Paratroopers - I have seen a case where para's have stormed a player's cores by taking unoccupied level-2 airbases one after another ie land at the first one in range - airbase becomes damaged but still functional - move next para into that airbase and launch a paradrop on the next level-2 airbase in range - repeat until core cities well and truly trashed. Of course this does not work if even one AA is defending the airbase - (so as an aside AA are pretty darn useful - level-3 AA are 7 strength points which pretty much guarantees a newly captured city does not rebel so I automatically build one in a newly captured IC if there is time for it to be finished before next day change - also as an air-mad player I know the deterrent against air power of a stack of 10 or so AA so I make a lot of them - up to 25% of my final army will be AA).
So paratroops can be useful in fast over the sea strikes against unoccupied territory but it is a lot of resources to get them so they have a useful range. -
The way I play I almost never make:
Militia - way too slow for me and they consume too much food
Tank Destroyers - too slow for my mobile stacks
Heavy Tanks - again pretty slow and too much research needed especially as the later research tree is now so expensive in time
I guess this mostly says that I enjoy moving fast and have not time for the slower species of units!!
My favourite would have to be (apart from planes) SP Arty supported by SPAA -
Ryan04px2025 wrote:
Normally, we will not give strong comments on a specific unit because all of them are useful. But I think antiair is just not as useful as the others.They cannot attack, they can only defend. What is the chance that the plane will come? But anyways if you have enough reasons maybe you can convince me!
Eminem2891 wrote:
Also, to remain on topic, Militia. Slow, only capable of decent fighting in hills/forests, waste of food, goods, and manpower.
Vamaw wrote:
Cruisers, the most pointless unit in the game. It's outclassed by the somewhat costlier Battleship and very vulnerable to subs. A cruiser-destroyer combo may work but a battleship-destroyer combo is infinitely better. By trying to be in the middle it's neither effective at this, or that.
There are no useless troops, only inflexible players. Every unit has its function, you just need to know when to use it and when not.BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
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BMfox wrote:
There are no useless troops, only inflexible players. Every unit has its function, you just need to know when to use it and when not.
"Es gibt keine verzweifelten Lagen, es gibt nur verzweifelte Menschen" - There are no desperate situations, there are only desperate people.
General Heinz Guderian (Schneller Heinz)
Kenny says - You've got to know when to hold 'em, Know when to fold 'em, Know when to walk away And know when to run -
BMfox wrote:
Ryan04px2025 wrote:
Normally, we will not give strong comments on a specific unit because all of them are useful. But I think antiair is just not as useful as the others.They cannot attack, they can only defend. What is the chance that the plane will come? But anyways if you have enough reasons maybe you can convince me!
Eminem2891 wrote:
Also, to remain on topic, Militia. Slow, only capable of decent fighting in hills/forests, waste of food, goods, and manpower.
Vamaw wrote:
Cruisers, the most pointless unit in the game. It's outclassed by the somewhat costlier Battleship and very vulnerable to subs. A cruiser-destroyer combo may work but a battleship-destroyer combo is infinitely better. By trying to be in the middle it's neither effective at this, or that.
There are no useless troops, only inflexible players. Every unit has its function, you just need to know when to use it and when not.
BeaveRyan
Moderator
EN Community Support | Bytro Labs Gmbh
Training Alliance United Leader -
BMfox wrote:
AA is one of the most usefull units in the game. Every player that knows this game a bit will use tactical bombers and bomb any army in sight. If you have a good amount of AA you will shoot those planes out of the sky. I always make sure that i have a decent amount of AA in a stack as protection against enemy air attack.
The post was edited 1 time, last by NoodleBurger ().
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All units have a use, some generally (e.g., light tanks) but others for specific purposes (militia - primarily defensive). Choice of units is mainly determined by style of play. Defensive players produce a different mixture of units than their aggressive opponents. Bottom line though, units must serve a military objective AND be affordable. Because I tend to be aggressive, I'll always make Arty, tanks and air force. If the round lasts long enough, then SP Arty and rockets. Any others would be produced for the local situation.
This has worked so well that I rarely produce Militia, TD, HT, Strats or Secret (except rockets), but I don't consider these "useless". Just haven't played in a situation where they are more useful than what I already make. -
Nooberium wrote:
All units have a use, some generally (e.g., light tanks) but others for specific purposes (militia - primarily defensive). Choice of units is mainly determined by style of play. Defensive players produce a different mixture of units than their aggressive opponents. Bottom line though, units must serve a military objective AND be affordable. Because I tend to be aggressive, I'll always make Arty, tanks and air force. If the round lasts long enough, then SP Arty and rockets. Any others would be produced for the local situation.
This has worked so well that I rarely produce Militia, TD, HT, Strats or Secret (except rockets), but I don't consider these "useless". Just haven't played in a situation where they are more useful than what I already make.
BeaveRyan
Moderator
EN Community Support | Bytro Labs Gmbh
Training Alliance United Leader -
Strategic bombers. They are good for scouting I guess but that's about it. They are way too vulnerable to interceptors and cost way too much to actually be used for strategic warfare.
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Ryan04px2025 wrote:
Yes, they all have specific purpose but we are discussing which is the most useless which always result in arguments
Most useless unit (for me) is the strategic bomber. In all my time playing, I don't remember ever producing any. Then again, I've never made a paratrooper either. -
Dinkleburg441 wrote:
Strategic bombers. They are good for scouting I guess but that's about it. They are way too vulnerable to interceptors and cost way too much to actually be used for strategic warfare.
BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here! -
Dinkleburg441 wrote:
Strategic bombers. They are good for scouting I guess but that's about it. They are way too vulnerable to interceptors and cost way too much to actually be used for strategic warfare.
I've never been a big fan of Strategic Bombers either. I use a lot of Interceptors and Tactical Bombers, and sometimes Naval Bombers in the Pacific, but never Strategic Bombers
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