Attention Generals!
We are very excited to finally kick off Call of War 1.5! Call of War 1.5 is the next big update that brings a lot of changes to the game which we will test in a series of special events. We teased this in our patch notes the last couple of weeks, but now it is the time to share the news.
Call of War Game Designer “freezy” spent quite some time on Call of War 1.5 and is likely the best person to explain what we want to achieve with the update. “With Call of War 1.5 we want to refresh Call of War and make it ready for the future. To do this we will improve 2 key pillars of the game: Strategic gameplay and general appeal. First we will enrich and deepen the strategic core gameplay with changes to the balancing, economy and game mechanics, to enable a wide variety of strategies with diverse units on the field. Second we will make the game more appealing by making changes to the progression and game pace as well as by updating graphics and visual elements.”
Following this vision for Call of War 1.5 we will bring several updates to the game including updates to base balancing, units, provinces, buildings, game features, and much more. Some of the stuff you literally asked for years. We are really excited to show you and to read your feedback.
We made several changes in the past already, like the introduction of Paratroopers and the elite AI or changes to diplomacy. From these previous updates and the community feedback around it we learned a lot. One of the things we took from these experiences is that we want to get better at informing you about such changes, have the community more involved and be more transparent and upfront with it.
That is why Call of War 1.5 will not be released with a big bang once it is done, but will be introduced through a series of events on our live servers. During these events all of you will have the chance to test the new updates and features in a closed environment while other game rounds are not affected by it. Or you just want to be among the first who win a round with a brand new balancing, that is also ok! You can share your feedback and we will also let you know what we learned and what feedback we gathered from each event.
The events will help us to see and analyse whether the new systems and features are working as intended or whether adjustments are needed. Another aspect that we will have to keep in mind is the monetization of the game. Let’s face it, we need to pay our developers and the servers so we need to make sure that changes made do not harm the monetization of the game. Only that way we can ensure that Call of War exists for years to come. We also want to learn whether the changes are actually fun to play. Especially for this we will need your help, as no database or algorythm will be able to tell us how much fun you have during the events. So keep the feedback coming!
The first test will focus on a large balancing overhaul. This, for example, includes changes to the scaling of unit values such as health, costs and damage. Costs in Call of War 1.5 will follow the idea that all resources have equal value and that costs are based on components needed for production.
This is just a glimpse on some of the changes. Stay tuned for more specific information about “Urban Provinces & New Buildings” as well as “New Mechanics & New Balancing”, which we will release in the next few days before the test event.
The sign up period for the first CoW 1.5 event will run from Friday November 8th 2019 until Tuesday November 12th 2019.
We are very excited to finally kick off Call of War 1.5! Call of War 1.5 is the next big update that brings a lot of changes to the game which we will test in a series of special events. We teased this in our patch notes the last couple of weeks, but now it is the time to share the news.
Call of War Game Designer “freezy” spent quite some time on Call of War 1.5 and is likely the best person to explain what we want to achieve with the update. “With Call of War 1.5 we want to refresh Call of War and make it ready for the future. To do this we will improve 2 key pillars of the game: Strategic gameplay and general appeal. First we will enrich and deepen the strategic core gameplay with changes to the balancing, economy and game mechanics, to enable a wide variety of strategies with diverse units on the field. Second we will make the game more appealing by making changes to the progression and game pace as well as by updating graphics and visual elements.”
Following this vision for Call of War 1.5 we will bring several updates to the game including updates to base balancing, units, provinces, buildings, game features, and much more. Some of the stuff you literally asked for years. We are really excited to show you and to read your feedback.
We made several changes in the past already, like the introduction of Paratroopers and the elite AI or changes to diplomacy. From these previous updates and the community feedback around it we learned a lot. One of the things we took from these experiences is that we want to get better at informing you about such changes, have the community more involved and be more transparent and upfront with it.
That is why Call of War 1.5 will not be released with a big bang once it is done, but will be introduced through a series of events on our live servers. During these events all of you will have the chance to test the new updates and features in a closed environment while other game rounds are not affected by it. Or you just want to be among the first who win a round with a brand new balancing, that is also ok! You can share your feedback and we will also let you know what we learned and what feedback we gathered from each event.
The events will help us to see and analyse whether the new systems and features are working as intended or whether adjustments are needed. Another aspect that we will have to keep in mind is the monetization of the game. Let’s face it, we need to pay our developers and the servers so we need to make sure that changes made do not harm the monetization of the game. Only that way we can ensure that Call of War exists for years to come. We also want to learn whether the changes are actually fun to play. Especially for this we will need your help, as no database or algorythm will be able to tell us how much fun you have during the events. So keep the feedback coming!
The first test will focus on a large balancing overhaul. This, for example, includes changes to the scaling of unit values such as health, costs and damage. Costs in Call of War 1.5 will follow the idea that all resources have equal value and that costs are based on components needed for production.
This is just a glimpse on some of the changes. Stay tuned for more specific information about “Urban Provinces & New Buildings” as well as “New Mechanics & New Balancing”, which we will release in the next few days before the test event.
The sign up period for the first CoW 1.5 event will run from Friday November 8th 2019 until Tuesday November 12th 2019.