Alphared wrote:
So, you really only want in game referenced commentary, and will discount "theorycrafting" (as you call it)... ?
And if those in game experiences relate to other experiences, what then? If the person having the in game experience is well versed with experience from the strategy genre in general, what then?
You set out a rough (Alpha) format for public inspection, stated you wanted feedback (without stated limitation), with the stated intent of wanting the feedback so that your rough cut of the design could be refined. What you have received is that feedback, from people actively playing the rough cut, and using varying levels of experience both in and out of the game to deliver what you asked for. Some of us are more technical and they have been giving you technical feedback. Some of us are more strategic, and they have been giving you feedback on strategy. And, some of us have done various levels of design and programming work in this very genre of gaming, you have gotten feedback on that as well. I would think, since your players have answered your call for this kind of help, all such feedback would be constructive!
If, now, you find the feedback not to your taste - sure separate us, or silence us with forms... if the problem is that we aren't as ecstatic about these changes as the Dev team... you could even lock the threads and just program whatever you wish to. The idea of any game designer soliciting feedback from their players is that feedback will be heard - both positive and negative. If all you want is the singing of praise, feedback is not what you are looking for!
Note: As of this moment, it has been several days.
You try really hard to misinterpret what I say, do you? Of course we won't silence you, in fact we keep these threads open and you can bash the update in them all you want (as long as the posts keep civil). We are thankful for all the feedback we get.
From what I saw in these threads the feedback was for the most part still very general, often based more on tastes and theories than practical examples. The former is still valid, but the latter would help us much more, that was my point. Example: It doesn't really help us if we know that a player doesn't like aspect X because he just happen to dislike X in general. What we rather want to read is why exactly aspect X is problematic, in situation Y or Z. This will help us balance aspect X better.
Another point is that the feedback is spread in multiple threads in this forum, often with intermixing different topics, making sorting and evaluating hard. That's why I proposed having specific threads for talking about specific parts of this update. Has nothing to do with silencing.