Attention Generals!
We already mentioned that Call of War 1.5 brings major updates and changes to the game, which we will test in events. Today we will present you with the first details on these changes. Let’s start with the changes to buildings and to urban provinces!
Urban provinces are the industrial hearts of all states and we feel this should be represented in Call of War as well. With Call of War 1.5 urban provinces will be the only places where units and their respective production buildings can be built. Additionally resources and victory points will be concentrated in urban provinces for the most part. This will drastically increase the strategic importance of these provinces. To visualize this new importance urban provinces will occur bigger and more dominant on the map. In the first CoW1.5 event, which will take place on the 22 player map, all nations will also have the same amount of resources of each type, to give all players complete freedom in choosing the strategy they want to employ. This may change later on though.
But that is not all. Another change concerns the role of buildings in the game. Different unit classes, like tanks or airplanes, will now have their own production building. For that we will change roles of existing buildings and also add new buildings to the game. These buildings need to be upgraded to produce more advanced unit levels of the respective branch. Building effects will also be revised, and some buildings will only be buildable in urban provinces, while some only in rural provinces.
Although proper opinions can only be formed in a practical test we are already eager to hear your theoretical feedback. When you share your feedback it helps us a lot when you give us details on gameplay scenarios you experienced where you could imagine something works well or not so well. We will keep an eye on this and future forum threads to make Call of War 1.5 a great experience for all of us once the series of tests is over.
Next time we will give you more details on balancing and mechanics changes in Call of War 1.5.
Your Bytro Team
More details:
Urban province changes:
Building changes:
List of Buildings in urbans:
List of Buildings in rurals:
More details follow in the next Dev Diary.
We already mentioned that Call of War 1.5 brings major updates and changes to the game, which we will test in events. Today we will present you with the first details on these changes. Let’s start with the changes to buildings and to urban provinces!
Urban provinces are the industrial hearts of all states and we feel this should be represented in Call of War as well. With Call of War 1.5 urban provinces will be the only places where units and their respective production buildings can be built. Additionally resources and victory points will be concentrated in urban provinces for the most part. This will drastically increase the strategic importance of these provinces. To visualize this new importance urban provinces will occur bigger and more dominant on the map. In the first CoW1.5 event, which will take place on the 22 player map, all nations will also have the same amount of resources of each type, to give all players complete freedom in choosing the strategy they want to employ. This may change later on though.
But that is not all. Another change concerns the role of buildings in the game. Different unit classes, like tanks or airplanes, will now have their own production building. For that we will change roles of existing buildings and also add new buildings to the game. These buildings need to be upgraded to produce more advanced unit levels of the respective branch. Building effects will also be revised, and some buildings will only be buildable in urban provinces, while some only in rural provinces.
Although proper opinions can only be formed in a practical test we are already eager to hear your theoretical feedback. When you share your feedback it helps us a lot when you give us details on gameplay scenarios you experienced where you could imagine something works well or not so well. We will keep an eye on this and future forum threads to make Call of War 1.5 a great experience for all of us once the series of tests is over.
Next time we will give you more details on balancing and mechanics changes in Call of War 1.5.
Your Bytro Team
More details:
Urban province changes:
- Urbans contain 75% of all main resources.
- Each urban province of a player contains a different main resource.
- Urbans contain the same amount of each main resource.
- All victory points are located in urbans, 10 per province.
- Increased size of urbans on the map.
- Rural provinces produce mainly manpower and money.
Building changes:
- Removed the existing requirements for the Industrial Complex building, as all units have their very own production buildings.
- Renamed various buildings and changed their effects (see list below).
- Added several buildings (see list below).
- Changed costs of all buildings.
- Removed building upkeep costs.
- All buildings in urban provinces have 5 levels, except the Capitol with 1 level.
- All buildings in rural provinces have 3 levels.
- The Nuclear Reactor is removed from the game.
- As we are still testing the building changes, the icons and Art for buildings are not yet finalized and will be reworked later.
- Upgrading unit production buildings no longer gives a bonus to production speed, instead upgrading is needed to produce higher unit levels and to increase other bonuses.
- In the first Event all urban provinces start with a Tank Plant level 1, due to programming constraints. In later Events provinces start with no buildings.
- Production and research categories remain the same in the first Event, but will be expanded in later Events to give each production building its own production and research tab.
List of Buildings in urbans:
- Barracks - Produces all Infantry type units. Improves province morale slightly.
- Tank Plant - Produces all Tank type units. Improves province morale slightly.
- Ordnance Foundry - Produces all support units with usually bigger calibers, like artillery. Improves province morale slightly.
- Aircraft Factory - Produces all regular air type units. Improves province morale slightly. Allows aircraft to start or land and improves refueling times.
- Naval Base - Produces all Ship type units. Improves province morale slightly. Improves embarking and disembarking times.
- Secret Lab - Produces all Secret type units. Improves province morale slightly.
- Industry - Increase resource production, manpower production and money production.
- Bunkers - grants defense bonus to stationed armies.
- Capitol - Centre of a nation, used to calculate distance to provinces.
List of Buildings in rurals:
- Local Industry - Increase resource production, manpower production and money production.
- Fortifications - grants defense bonus to stationed armies.
- Infrastructure - Increases movement speed of all units traveling through the province, increases province morale.
- Airstrip - Allows aircraft to start or land and improves refueling times.
More details follow in the next Dev Diary.