ChampionBhadra wrote:
Local industry and industry increases manpower
I missed that.
Local industry boosts manpower by 30% - nice bonus.
CoW 1,5 is not replacing CoW, it is another game in the series.
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ChampionBhadra wrote:
Local industry and industry increases manpower
ChampionBhadra wrote:
I think a new game like this would have been awesome though
Citizenkane wrote:
OK just starting my first test round. Right off the start im confused about the idea's of "Balance" and "Styles of Play" this hope's to achieve. If you start with 5 tank plants and no ordinance plants that hurts players that want to use artillery, anti-tank, anti air forces. I have 4 urban cities that can build tanks, one that can build tanks or planes. If balance and a equal chance to play different strategies is a primary goal each county on a 22 map should have 2 tank plants, 2 ordinance plants and 1 air plant. Again this is just an early observation but if I start a game and their are 5 tank plants then players that want to spam tanks, which requires no real skill, becomes the default primary strategy. That game already exists and has it's own following. I think most players agree to keep COW growing it needs to feature unique options for the gamer to explore.']OK just starting my first test round. Right off the start im confused about the idea's of "Balance" and "Styles of Play" this hope's to achieve. If you start with 5 tank plants and no ordinance plants that hurts players that want to use artillery, anti-tank, anti air forces. I have 4 urban cities that can build tanks, one that can build tanks or planes. If balance and a equal chance to play different strategies is a primary goal each county on a 22 map should have 2 tank plants, 2 ordinance plants and 1 air plant. Again this is just an early observation but if I start a game and their are 5 tank plants then players that want to spam tanks, which requires no real skill, becomes the default primary strategy. That game already exists and has it's own following. I think most players agree to keep COW growing it needs to feature unique options for the gamer to explore.
Zippofish wrote:
My initial reaction is the cost of structures, most especially the rare material. It appears that each structure costs some of every resource. I’m sure I’ll get a better understanding after playing it a bit more. Just seems weird that it makes it not so rare. To me it feels like an obsolete resource now.
WayneBo wrote:
First observation:
All buildings, units and research cost manpower.
Many units require much greater manpower than the original Cow.
But . . . there are NO buildings that increase manpower production!
Ibeses wrote:
When i designed Call of War back in 2014 i never envisioned the game to stand still for a long time.
Ibeses wrote:
We now took the time to really touch some of these systems and i get that not all of you will like it, but i honestly believe that the game needs a facelift to stay alive and keep you interested and attract new players.
Ibeses wrote:
Till then try to be nice, give honest feedback and help us to shape the game to be future proof!
Enjoy the weekend everybody!
wedgeantilles wrote:
ok how do you build more tank factors and air factors, cause I start out with five tank factories and I want to build more but I do not see an option for it. Also I can not build more air factors
wedgeantilles wrote:
so basically, you can not spam build ships tanks and infantry
Ibeses wrote:
So guys,
4 hours of playing and it is already the end of Call of War?
As said in another post, this is the first event and we try to listen adopt and evolve the game with you.
In the meantime we already work on new things which not only solve long standing problems but also make the game better. (Last thing is obviously discussable on your point of view)
When i designed Call of War back in 2014 i never envisioned the game to stand still for a long time. Retrospecitvely i must admit that we did not really touch many of the flawed base concepts since then ( Slow early game, fuzzy and hard to understand battles and many mechanics which were designed to be optimized and integrated later (espionage anyone ?!?) to name a few)
We now took the time to really touch some of these systems and i get that not all of you will like it, but i honestly believe that the game needs a facelift to stay alive and keep you interested and attract new players.
So please give us some time and give us honest feedback what you like and what you don´t. This is not a 1 month process after which Call of War will change drastically but a long term project. And of course we won´t make everybody happy or will always make the right calls at first but me and the team believe that the game will be much more interesting longterm.
Till then try to be nice, give honest feedback and help us to shape the game to be future proof!
Enjoy the weekend everybody!
C88 wrote:
In Cow 1.5 air units are nerfed on the ground.. there are no points in invest in making an air force. Air force has got always nerf after nerfs but now its not flying anymore its feels like chickens that try to fly
Entrocit wrote:
I disagree - Starting Hit Points of tac bombers are now 40 and keep increasing by 40 per level.Air force used to be the only thing to produce to ensure victory in a lot of situations and vs. most players. It is not the only thing to produce anymore, which is for the best.C88 wrote:
In Cow 1.5 air units are nerfed on the ground.. there are no points in invest in making an air force. Air force has got always nerf after nerfs but now its not flying anymore its feels like chickens that try to fly
Yet, I find the AA value of Anti-Tanks a bit too high.
Entrocit wrote:
I disagree - Starting Hit Points of tac bombers are now 40 and keep increasing by 40 per level.
The post was edited 1 time, last by Last Warrior ().