Another feedback from a player that started just 2 months ago playing.
The things that for me are a big plus for the game are:
-The new buildings and the new province system. Is easier to manage the different production of resources and units. Plus, I don't have to worry that my neighbor will spam armored car in a rural province near my border.
-The distinction between light armored and heavy armored. So I don't have to worry about a army of 5 armored car and 1 medium tank against my army of medium tanks to be obliterated.
-The new research tree is also a big update for me. The use of only money and manpower is perfect. No more enormous cost of food for improve my tanks or navy. But it has a issue. As someone else suggested, for the nuclear update is better to put also a cost in rare materials or we will have everyone spamming nuclear bombs and that is not even historically accurate).
Regarding the things that for me are to be improved or changed right now, instead:
-The use of every resource for produce the units and build the structures. I know you dev said that is more historically accurate and real. But this is still a game, so something that is suppose to be fun and that you do in your spare time to relax, and this new change is just useless. It is complex and difficult to organize your strategy with all these materials requirement. The old system was better, you know that for a antitank you don't need oil or food, you know that if you are without food and with few unit of materials is better to build tanks and not infantry. Same with the buildings.
Plus, with just few different materials needed it is easier to individuate the most needed material for a specific unit or buildings (if I have few unit of oil I will not going to build infrastructures). This for me is the MAIN issue with the new update.
-Same thing for the daily upkeep. Too complex to even stay there trying to base a strategy on that.
-As I have already said before. Research tree fantastic and easy to manage, but necessary to have a more costly upgrade for the nuclear part.
Also I like a lot that the unit will not automatically improve after the research is completed, but I would like an option to upgrade all the existing units to the last level (it can cost a lot of different resources and even have a parallel cost in gold). Because if someone as a big empire it will be very difficult to manage the units if you have a lot of mixed level units.
Hope to see more improvement on the update the massive amount of feedback that you received. And thank you for still working on the game
The things that for me are a big plus for the game are:
-The new buildings and the new province system. Is easier to manage the different production of resources and units. Plus, I don't have to worry that my neighbor will spam armored car in a rural province near my border.
-The distinction between light armored and heavy armored. So I don't have to worry about a army of 5 armored car and 1 medium tank against my army of medium tanks to be obliterated.
-The new research tree is also a big update for me. The use of only money and manpower is perfect. No more enormous cost of food for improve my tanks or navy. But it has a issue. As someone else suggested, for the nuclear update is better to put also a cost in rare materials or we will have everyone spamming nuclear bombs and that is not even historically accurate).
Regarding the things that for me are to be improved or changed right now, instead:
-The use of every resource for produce the units and build the structures. I know you dev said that is more historically accurate and real. But this is still a game, so something that is suppose to be fun and that you do in your spare time to relax, and this new change is just useless. It is complex and difficult to organize your strategy with all these materials requirement. The old system was better, you know that for a antitank you don't need oil or food, you know that if you are without food and with few unit of materials is better to build tanks and not infantry. Same with the buildings.
Plus, with just few different materials needed it is easier to individuate the most needed material for a specific unit or buildings (if I have few unit of oil I will not going to build infrastructures). This for me is the MAIN issue with the new update.
-Same thing for the daily upkeep. Too complex to even stay there trying to base a strategy on that.
-As I have already said before. Research tree fantastic and easy to manage, but necessary to have a more costly upgrade for the nuclear part.
Also I like a lot that the unit will not automatically improve after the research is completed, but I would like an option to upgrade all the existing units to the last level (it can cost a lot of different resources and even have a parallel cost in gold). Because if someone as a big empire it will be very difficult to manage the units if you have a lot of mixed level units.
Hope to see more improvement on the update the massive amount of feedback that you received. And thank you for still working on the game