Yea, when a "unit" "dies" it doesn't really die. It's HP (imaginary soldiers etc) are redistributed to other divisions. So for those for which realism is important, it's not a question of when they die, but when the division is disolved and redistributed to other nearby divisions. I like the new method because it adds some depth in that you can estimate how low your little dudes might go and plan accordingly for the medics.
I posted a comment above regarding an Armour Division (approx 355 Tanks, 17,000+ Infantry and Crew, and 7,000 pieces of equipment) being down to 0.2% HP or the equivalent of 1 tank, and a couple dozen men. Which to me does not Qualify as enough to be considered a "Division"... that unit was left alive WAY beyond the point where it's DNA and molecular structure no longer resembled a Division.
That game mechanic of amalgamating damaged units needs to kick in much sooner BEFORE the units get below 10% especially in Stacks. I don't see how 10 Infantry Divisions at 8% would functions, they should be combined to 1 Division at 80% before that is allowed to happen.
General Maximus Decimus Meridius - "Are you not entertained?"
The post was edited 1 time, last by OneNutSquirrel ().