Mine Warfare Ships in Call of War?

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    • Mine Warfare Ships in Call of War?

      I think mine warfare would change the course of naval tactics in Call of War. Here's how it will work:

      Mine Carrier Ships can be produced at Naval Base level 3(1.5) and can go to level 4.

      While docked at a naval base, a Mine Carrier can be loaded with mines. One mine can be produced every hour.

      Level 1 Mine Carriers can carry 2 mines, Level 2 can carry 3, Level 3 can carry 4, and level 4 can carry 5 mines.

      You can use an extra command, "Drop mine". This command will drop 1 mine on the spot.

      Your naval vessels will not detonate mines, but enemy craft will detonate them.

      Mines do varying damage depending on the level of the mine carrier that dropped it.

      Mine carriers are weak and quite fragile, but when destroyed, they will explode like a mine, damaging all units(including your own) within its radius.

      Let me know if this is a good idea!
    • Mine Carrier
      Type: Ship
      Navy Branch
      Requirements: Naval Base Lvl. 3, Indurstrial Complex, Research Mine Carrier Level (1,2,3)
      Costs: 1.5k Oil, 3k Goods, 500 Manpower, 3k Metal
      Daily Upkeep: 150 Oil, 50 Food
      Speed: 20km/h
      Level 1 Mine Carrier

      StatStrength vs. Infantryvs. Armorvs. Airvs. Shipsvs. SubmarinesHealthTime to deploy minesMine Damage
      Attack0000.50.2524 hours10
      Defend000.51.00.55
      24 hours
      N/A



      Level 2 Mine Carrier
      StatStrength vs. Infantryvs. Armor
      vs. Airvs. Shipsvs. SubmarinesHealthTime to deploy minesMine Damage
      Attack0000.70.5720 hours
      15
      Defend0001.20.7720 hours
      N/A


      Level 3 Mine Carrier

      StatStrength vs. Infantryvs. Armor
      vs. Airvs. Shipsvs. SubmarinesHealthTime to deploy minesMine Damage
      Attack0001.00.71015 hours
      20
      Defend0001.51.01015 hours
      N/A



      How is that? Any suggestions for it. I just made that table to help summarize what they may be like.
    • Boozo wrote:

      Mine Carrier
      Type: Ship
      Navy Branch
      Requirements: Naval Base Lvl. 3, Indurstrial Complex, Research Mine Carrier Level (1,2,3)
      Costs: 1.5k Oil, 3k Goods, 500 Manpower, 3k Metal
      Daily Upkeep: 150 Oil, 50 Food
      Speed: 20km/h
      Level 1 Mine Carrier

      StatStrength vs. Infantryvs. Armorvs. Airvs. Shipsvs. SubmarinesHealthTime to deploy minesMine Damage
      Attack0000.50.2524 hours10
      Defend000.51.00.5524 hoursN/A


      Level 2 Mine Carrier
      StatStrength vs. Infantryvs. Armorvs. Airvs. Shipsvs. SubmarinesHealthTime to deploy minesMine Damage
      Attack0000.70.5720 hours15
      Defend0001.20.7720 hoursN/A


      Level 3 Mine Carrier

      StatStrength vs. Infantryvs. Armorvs. Airvs. Shipsvs. SubmarinesHealthTime to deploy minesMine Damage
      Attack0001.00.71015 hours20
      Defend0001.51.01015 hoursN/A


      How is that? Any suggestions for it. I just made that table to help summarize what they may be like.
      Do you think we should have actual MINES as well as ones in the water?
      BeaveRyan
      Moderator
      EN Community Support | Bytro Labs Gmbh


      Training Alliance United Leader
    • Ryan04px2025 wrote:

      Boozo wrote:

      Mine Carrier
      Type: Ship
      Navy Branch
      Requirements: Naval Base Lvl. 3, Indurstrial Complex, Research Mine Carrier Level (1,2,3)
      Costs: 1.5k Oil, 3k Goods, 500 Manpower, 3k Metal
      Daily Upkeep: 150 Oil, 50 Food
      Speed: 20km/h
      Level 1 Mine Carrier

      StatStrength vs. Infantryvs. Armorvs. Airvs. Shipsvs. SubmarinesHealthTime to deploy minesMine Damage
      Attack0000.50.2524 hours10
      Defend000.51.00.5524 hoursN/A


      Level 2 Mine Carrier
      StatStrength vs. Infantryvs. Armorvs. Airvs. Shipsvs. SubmarinesHealthTime to deploy minesMine Damage
      Attack0000.70.5720 hours15
      Defend0001.20.7720 hoursN/A


      Level 3 Mine Carrier

      StatStrength vs. Infantryvs. Armorvs. Airvs. Shipsvs. SubmarinesHealthTime to deploy minesMine Damage
      Attack0001.00.71015 hours20
      Defend0001.51.01015 hoursN/A


      How is that? Any suggestions for it. I just made that table to help summarize what they may be like.
      Do you think we should have actual MINES as well as ones in the water?
      In that case, a new unit called the Sapper would be able to plant land mines