Embarkment

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    • There should also be a much greater benefit of embarking transports via
      naval bases vs. normal land. Think of a sharp cliff that drops down into
      the ocean, with ragged terrain, shallow waters. How are you getting
      tanks, airplane convoys, and people on a ship in such an area?


      Therefore embarkment should take very long on such terrain, but less time on provinces of urban areas or plains.


      Naval bases should really speed up embarkment.


      Picture this: A naval port with everything you need for embarking onto
      ships. Oil, workers, docks, embarking will be much faster.
      Now, how about a plain empty beach with a small dock for fishing boats.
      Little workers, little oil, and the time differs little from embarking
      at naval bases.


      Back to transports, limits may help prevent stuffing dozens of troops on. Also,


      THE MORE TROOPS you embark, the MORE TIME it takes. Embarking 1 infantry vs. 10 will differ greatly in embarking time.


      Feel free to make suggestions or criticize, this is only a concept. Thanks for reading!
    • Boozo wrote:

      There should also be a much greater benefit of embarking transports via
      naval bases vs. normal land. Think of a sharp cliff that drops down into
      the ocean, with ragged terrain, shallow waters. How are you getting
      tanks, airplane convoys, and people on a ship in such an area?


      Therefore embarkment should take very long on such terrain, but less time on provinces of urban areas or plains.
      Agree 100% with Boozo! I believe that a formula with a factor reflecting type of terrain and presence of naval facilities could be inserted into the current software application code ... :thumbup: