Ascarion wrote:
We also decided to remove the extra popularity penalty for surprise attacks.
Hans A. Pils wrote:
Whaat? This is a very good penalty.
freezy wrote:
But it is also a hidden mechanic and hard to understand ..
..and at the latest after reading it should be logical for participants in a strategy game -- otherwise they just had to ask the mother or the nanny, or whoever has turned on the PC for one and read the lyrics ..
.. but now as the game evidently is being redesigned as a shooter for a younger and younger clientele
this change is probably even necessary .
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f118 wrote:
CoW gonna be developed to shooter with strategy skin and more then annoying demand of shopping. It is your choice to change target market. ..
Somanta wrote:
I don't get the point of making a "Conflict of Nations" of the IIWW. The people who like CoN can play it ..
.. ok, does not have much to do with feedback but it's my personal negligible opinion ..
PS:
Hans A. Pils wrote:
General suggestion at this point to the Bytro team: Can we have one sophisticated, realistic, demanding game that includes diplomacy, strategy and at least optionally a slow pace for (mainly) adult PC users (I suggest CoW for that)?
And next to it one superficial, simple, intense, action loaded game for (mainly) younger people from the smartphone generation (I suggest CoN or Supremacy1 for that)?
Each player group always having to swallow compromises with respect for the other player group in each of the Bytro games is not working that well imho.
Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
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The post was edited 3 times, last by Restrisiko: PS added ().