Attention Generals!
Two weeks ago our very first test event for Call of War 1.5 started and we asked for your feedback on the changes we introduced in this event. We were extremely happy and grateful to see how many of you followed the call and provided first-hand game experiences throughout the duration of your game rounds.
We are currently working through over 50 pages of feedback that we collected over the last two weeks across all languages and channels, addressing all kinds of aspects of the test event. We are determined to take as much of it into account as we can. Your feedback is very important for us at this stage and helps to shape and tweak Call of War 1.5 in a way that is to the likes of the majority of players.
We originally planned to start the next test event very soon, but decided to postpone it. We think it is important to address the large amount of feedback regarding the event and recent changes made to the game before starting the next test event for Call of War 1.5.
One thing we want to change is the Elite AI. With a future update players will no longer lose popularity with the Elite AI when a country declares war on them. We also decided to remove the extra popularity penalty for surprise attacks. It might be more realistic to lose more popularity with a surprise attack than with a declaration of war, but we think the detriment to user experience is too high. We will also reduce the popularity penalty for producing units, when the popularity with the AI is low already and adjust build priorities of the AI to make sure that buildings and units built by the AI make more sense.
Aside from the AI you also gave us a lot of feedback on the recent changes made to the fire control setting and resource trading over the past few months. We are currently discussing adjustments to these features too. We will keep you updated on the topic and hope that you will continue to help us on our road to Call of War 1.5.
Your Bytro Team