Hi guys, here is another of my many suggestions that I have in mind!
I think that new victory conditions could be added to accelerate the closure of the maps and not have to spend days and days pending a game that obviously already won but you have to deal with the tedious to reach 70% of the map control as coalision
Why not add some additional conditions? The same would serve to free the servers from overload, right? less useless games and so could raise more games or events.
An example of victory condition that I have been thinking about is:
Coalision with 80% of the conquest points BETWEEN THE SUM OF ACTIVE USERS. (If the remaining active users outside the coalition, do not reach more than 20%, practically the victory is assured for that coalition)
I think that new victory conditions could be added to accelerate the closure of the maps and not have to spend days and days pending a game that obviously already won but you have to deal with the tedious to reach 70% of the map control as coalision
Why not add some additional conditions? The same would serve to free the servers from overload, right? less useless games and so could raise more games or events.
An example of victory condition that I have been thinking about is:
Coalision with 80% of the conquest points BETWEEN THE SUM OF ACTIVE USERS. (If the remaining active users outside the coalition, do not reach more than 20%, practically the victory is assured for that coalition)
Make Chile Playable Again!