freezy wrote:
Please clear your browser cache or app cache, that should fix it then.Ryan04px2025 wrote:
Why do I have mixed old and new version of the tank? When facing this angle only
Yes, we never had an Italian skin. Unfortunately it is too expensive to make skins for all countries.Buttery_Pretzel wrote:
Italy still has German units...is this intentional?
Not sure what you mean. The white line shows you where the exact position of the unit is, a feature that is liked by quite many. Sometimes there is not enough space to paint the image exactly on the road, that's when the image gets pushed out and the line shows where it belongs. It really depends on how many other images are in the vicinity.Ryan04px2025 wrote:
As well as the line that indicates the unit is here. it seems weird and confusing. The unit alignment should be kept the same.
Release Notes - 2019-11-27
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
-
Hans A. Pils wrote:
Concerning the discussion about feedback on feedback on CoW1.5: First of all, it's a gift to us players in Bytro games to have the option to discuss game features. That we sometimes get replies is the second gift. And that we get the chance to test changes before they're released is another one. I wouldn't know any of that is the case in any other game. So we're not in the position to complain.
And freezy, nobody doubts you do a lot. I bet you're occupied with the game for more than 40 hours per week. But I guess what @Newbss had in mind or at least what he should have meant is that the apparently leading game designer shouldn't have to care about what the tanks look like and other front-end stuff. Can't that be taken over by somebody else from Bytro team? Deciding about game mechanics, balancing and so on is already a full-time job (taking into consideration that for proper decisions the game designer should read all those tons of stuff in the forum, be up-to-date with other Bytro games and also with games from other companies, gather a lot of historical knowledge, stay in close contact with the devs, sometimes play the game himself and so forth). The game badly needs someone who can fully focus on that.
In other words we're concerned that CoW isn't being improved, because the apparently leading game designer is overloaded having to care of pretty much everything (except for coding) and thus sometimes doesn't notice obvious aspects(?) Like it was obvious to many or most players immediately from reading the respective news articles that the fire control changes or the removal of resource trade outside coalitions can't be good. And now I state it's similarly obvious that CoW1.5 is a big step in a wrong direction.
Anyhow, please don't take this as criticism (of course distribution of tasks in the Bytro team aren't our business anyways) but only as my opinion that the leading game designer of CoW shouldn't have to worry about frontend stuff, bugs and anything that doesn't have to do with functional decisions.
freezy wrote:
For fun I checked my post history and counted more than 60 posts by me in 1.5 topics
As an example: When somebody wrote the capital of Iceland should be an urban province in 1.5, this was immediately answered and noted, but when several players said it's bad for strategy that buildings in 1.5 have only one purpose and no more upkeep costs AND explained their reasoning, this remained unanswered.
So I do see the objection from Newbss as justified.
We can certainly discuss the design reasons of the underlying principles of 1.5, to get a better understanding of eachother at least. During the test, when we had so many forum pages of feedback to go through daily, there simply was no time to have a big fundamental discussion, because we were focused on improving what is already there. Therefore noting/commenting on a bug was certainly easier. I also have to say that not everyone is of the same opinion - while for example you think some changes go totally in the wrong direction, I also read opinions of players who think the opposite is true. There is also a quiet majority who does not post at all. And then there are our own design vision and goals as well, and not everyone agrees to them. For example you probably won't agree to our philosophy that we want to make certain things easier or more streamlined, but still we will do it because it is important to us. With the discussions we want to focus more on things where we can see that compromises are possible, like the balancing. Also there is sadly not enough time to have big long winded 1on1 discussions on deep topics, but if you want to get quick fire answers from me on smaller questions you can feel free to ask. The forum is of course also there for players to discuss among themselves, I think not every discussion needs a game designer to chime in. Sometimes we deliberately don't answer immediately because we want to see how discussions turn out. So please also feel free to discuss those 1.5 principles with other forum users. -
freezy wrote:
I am not the only one making decisions in Bytro's Call of War Team. Most things are a team effort and there are also more stake holders who have to give their ok, or who sometimes decide something shall be done in this or that way.
-
I am sure that each major update has been discussed by Freezy and other developers. He obviously had serious discussions Bytro leaders/CEO as well as other Bytro staff. I am thinking that they will change a bit of the game but they will not be able to change much since sometimes, they just don't want to do some things.BeaveRyan
Moderator
EN Community Support | Bytro Labs Gmbh
Training Alliance United Leader -
Not to get off topic... Where is the thread on the 12-17 update?BeaveRyan
Moderator
EN Community Support | Bytro Labs Gmbh
Training Alliance United Leader -
New update is looking good thus farSave the goldfish! They need your help! Goldfish are trapped in small bowls all across the globe!
-
Roger, looking awesome!BeaveRyan
Moderator
EN Community Support | Bytro Labs Gmbh
Training Alliance United Leader -
Tasmine wrote:
freezy wrote:
I am not the only one making decisions in Bytro's Call of War Team. Most things are a team effort and there are also more stake holders who have to give their ok, or who sometimes decide something shall be done in this or that way.
Ryan04px2025 wrote:
I am sure that each major update has been discussed by Freezy and other developers. He obviously had serious discussions Bytro leaders/CEO as well as other Bytro staff. I am thinking that they will change a bit of the game but they will not be able to change much since sometimes, they just don't want to do some things.
-
QUESTION!!!
The cruiser model...is it an Italian Cruiser? or something along those lines? I recognize those lines going across the deck as something the Italians did with their ships. Is it based of an Italian heavy cruiser? -
PrussianKingWilhelm wrote:
QUESTION!!!
The cruiser model...is it an Italian Cruiser?
Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony!
-
Hans A. Pils wrote:
Concerning the discussion about feedback on feedback on CoW1.5: First of all, it's a gift to us players in Bytro games to have the option to discuss game features. That we sometimes get replies is the second gift. And that we get the chance to test changes before they're released is another one. I wouldn't know any of that is the case in any other game. So we're not in the position to complain.
Most of the successful MMO's out there have an elaborate feed-back system and they thrive on player suggestions.
LOL, WOT, WOW and so many more are continuously in communication with their players and are implementing suggestions.
WOT for instance experienced a slump, mainly caused by ppl getting bored with the seemingly endless 'grind' to get the next high tier vehicle. The progress went fast in the first 6 tiers and then became a bore, especially to the all players up to average skill, so they started losing them to other games. So, they successfully introduced 'blue prints' which one can earn in events and otherwise, which provide a discount on the research, making the grind more bearable.
The X-mas and other events were only fun and really rewarding for above average players, so they changed that too.
Etc.
Really, a game publisher not listening to its player base is rather an exception to the rule.The post was edited 1 time, last by vonlettowvorbeck ().
-
I like the new Icons with one exception, why do you use a bi-plane for the Russian Interceptors. That's a little bit of a shot. The early Migs were unique enough in profile.
-
Share
- Facebook 0
- Twitter 0
- Google Plus 0
- Reddit 0
-
Users Online 1
1 Guest