I realize (recently read in the forum - I believe) that the Elite AI is being looked at for "tweaks".
In two Version 1.5 games I have watched the AI immediately spend all the money and resources on building infrastructure as soon as the player leaves the game.
Once I personally experienced it (I missed checking in on time) and the other I read in the newspaper the next day after a person left the game.
You can tell of course by reading that 5 or 8 provinces all received infrastructure upgrades at the same time.
Sure when infrastructure upgrades use to increase resource production, maybe this elite AI programming made a little bit of sense. But now, well it makes the Elite AI look rather um how shall I say it - dumb?
Also the Elite AI air attacks need to be improved. A plane attacks once and then keeps going to the same location rather than moving elsewhere making it a sitting duck to shoot down. It doesn't even know to stop when it has finished the job.
More effective would be to have the AI assess the resource / building / research allocations of the player who quit and then just produce the same units in a sequential pattern (going from foundry to plant to barracks, etc.).
Most likely this would be too complicated to do programming wise, but anything better than infrastructure would be a nice improvement.
Maybe this is just a version 1.5 issue?
In two Version 1.5 games I have watched the AI immediately spend all the money and resources on building infrastructure as soon as the player leaves the game.
Once I personally experienced it (I missed checking in on time) and the other I read in the newspaper the next day after a person left the game.
You can tell of course by reading that 5 or 8 provinces all received infrastructure upgrades at the same time.
Sure when infrastructure upgrades use to increase resource production, maybe this elite AI programming made a little bit of sense. But now, well it makes the Elite AI look rather um how shall I say it - dumb?
Also the Elite AI air attacks need to be improved. A plane attacks once and then keeps going to the same location rather than moving elsewhere making it a sitting duck to shoot down. It doesn't even know to stop when it has finished the job.
More effective would be to have the AI assess the resource / building / research allocations of the player who quit and then just produce the same units in a sequential pattern (going from foundry to plant to barracks, etc.).
Most likely this would be too complicated to do programming wise, but anything better than infrastructure would be a nice improvement.
Maybe this is just a version 1.5 issue?
wb
The post was edited 1 time, last by white bird: Edit 1 - added the words "use to" in 5th sentence. ().